============================================================================ == Stellar Assault (or Shadow Squadron) Region-Free and Restoration Patch == ============================================================================ Stellar Assault is a space shooter developed by Sega CS and released in 1995 for the Super 32X. The game was originally released in two forms, one for Japan and the other for North American and European markets. Both releases are region- locked, and the game has several differences when played on western consoles. This patch region unlocks the game and restores the major changes (title screen, difficulty select, enemy colors, etc.) back to their original form. =============== = Compatibility = =============== This patch can be applied to either of the released versions of the game. Stellar Assault (Japan).32x CRC32: FCE4C8C7 MD5: 5F6C601DCECCA937B6F2C2161E4566FE SHA-1: FF4F1A2DDED85F3AD43BF28A85C46AD8595D5614 Shadow Squadron ~ Stellar Assault (USA, Europe).32x CRC32: 60C49E4D MD5: 1415A8675ADF3E8647B3DF673B50056D SHA-1: 561C8C63DBCABC0B1B6F31673CA75A0BDE7ABC72 ========= = Changes = ========= Here's a list of all changes implemented in this patch. If you like, you can use this information to mix and match patches to suit your preferences; a patcher like IPSelect will allow you to choose which patches do or do not apply if you want a simple GUI approach. 0x0150 534841444F57205351554144524F4E -> 5354454C4C41522041535341554C54 Changing the USA internal name from SHADOW SQUADRON to STELLAR ASSAULT 0x018E xxxx -> 0000 Zeroing out the checksum; 32X skips checksum calculation with 0000 as checksum 0x116E 67 -> 60 Restores Magenta as the default enemy color and Normal as the default difficulty 0x11C0 6616 -> 4E71 Restores the original Stellar Assault title screen 0x1E1A 67 -> 60 Restores the difficulty select to a three-way select instead of two-way 0x1F2C 67 -> 60 Restores the Normal difficulty setting (needs the previous fix to work) 0x33BC 6632 -> 4E71 Restores the MCTV logo on "Trace" replays 0x4A04 67 -> 60 Allows the game to run on any region console ========== = Unchanged = ========== In the process of finding the above, there were a couple of other region checks which I felt were either not worth changing, or I didn't find what they did. 0x143A 67 -> 60 Would change copyright text from US SEGA 1995 to JP SEGA ENTERPRISES, LTD. 1995 0x7DFA 67 -> 60 No idea, I did not identify what this check changes