Kana Kong Arcade v1.0 Original NES hack (80% of graphics) by Kirai Shouen (DASTARD) Arcade conversion (and 20% of graphics) by 125scratch Special thanks to Paul Goes of donkeykonghacks.net for the palette hacking tutorial Touhou characters designed by Team Shanghai Alice (ZUN) Patching tutorial: The patches included are intended for the individual files inside the romset archive. c-2j.bps - c-2j.bpr c-2k.bps - c-2k.bpr l_4m_b.bps - l_4m_b.bin l_4n_b.bps - l_4n_b.bin l_4r_b.bps - l_4r_b.bin l_4s_b.bps - l_4s_b.bin v_3pt.bps - v_3pt.bin v_5h_b.bps - v_5h_b.bin The v_3pt.bps patch will also work on v_5k_b.bin in the Japan set 1 romset, as they are the same file (this is also the only changed graphics file in the dkongj romset so if you patch that file and there are no more graphics files in your rom (meaning it's unmerged) that version should work). There are more changes I'd like to make in the future, but I don't know much about Donkey Kong arcade hacking at the moment and this is the best I can do for the time being. Note: To run a modified ROM in MAME, you have to run it through the command line or through a batch file, provided you're in the same folder as your MAME executable and type "mame.exe [filename]." A premade batch file is also included, and should work if you place it in the same directory as your MAME executable. The US version should also run in Final Burn Neo without issue.