=========================================================================================================================================================================================== ================================================================================SMB1/SMB2J Patch=========================================================================================== =========================================================================================================================================================================================== About: ===== This is the very first game that I worked on when I first became a hacker. I started this project back in December of 2011 and I have recently finished it! (July 2013) As a fan of SMB2J, I have always wanted to play SMB1 with the updated graphics. This is what encouraged me to learn some 6502 ASM. I have included the updated SMB1 on Side A, and SMB2J with various bug fixes on Side B. Changes: ======= Side A: SMB1 ------------ - Changed all graphics to match SMB2J (World 4-3 mushroom platforms taken from ANNSMB) - Fixed World -1 - Imported skid sound from SMB2J - Added Castle timer routine from SMB2J - Added Mario physics from SMB2J (both Mario and Luigi share Mario's physics data in SMB1) - Fixed various color palettes, including giving Cheep-Cheeps their proper underwater green palette, as found in SMAS - UPDATE 8/15/13 Added a brick at the end of water areas next to the pipe to prevent Mario/Luigi from getting stuck in the wall (Fix taken from the Super Mario Allstars edition of Super Mario Bros. - UPDATE 8/15/13 Gave underground green enemies a mountain-green palette. Now matches the Allstars version more accurately - UPDATE 8/15/13 Further optimized the .pal file Side B: SMB2J ------------- I have included SMB2J on Side B of the disk. It would work the same way as if you were to flip a disk on actual hardware. If you are having trouble figuring out how to get Side B to work on your emulator, then please e-mail me (see below). - Fixed the glitch where you get a Game Over if you get more than 127 Lives. - Fixed the Castle wall inconsistencies on some X-3 stages (the end-of-stage Castle) - Added skid sound during Deadly Wind gusts, as found in SMAS - Fixed World A-1's Pipes to match the SMAS version - Added hammers to Bowser's routine in Worlds A-D, as found in SMAS - Fixed various color palettes, including giving Cheep-Cheeps their proper underwater green palette, as found in SMAS - Fixed the Coin on the status bar to not glitch, like it did in the original SMB2J - UPDATE 8/15/13 Gave underground green enemies a mountain green palette. Now matches the Allstars version more accurately - UPDATE 8/15/13 Further optimized the .pal file Patching Information: ==================== This is a standard IPS patch. Patch it to a headered FDS ROM named: Super Mario Bros. (1985)(Nintendo)(J).fds, of the No-Intro set. Custom Palette File: =================== In addition, I have also included a custom palette file, which I HIGHLY recommend that you use for optimized in-game colors. If you need help installing the .pal file to your emulator, then please feel free to e-mail me. Contact Info: ============ You may contact me if you: - Have any constructive comments - Have any 'constructive-criticism' comments - Have a question pertaining ONLY to these games - Have a question about setting up the emulator You may not contact me if you: - Are a spammer - Use profane language/threaten me - Ask a ridiculous question about something random - Do drugs - Have been convicted of a felony If you do not follow the above guidelines, then I will be forced to ignore/block your e-mails. Also, please leave the word "Mario" in the subject portion of your e-mail (or e-mails) to me. Enjoy my hard years of labor on these games. :) -End ===========================================================================================================================================================================================