This is a bugfix for the game 'Samurai Shodown' on the Nintendo Gameboy by Issun (2017-02-14) 0% Hitting Percent fix: There was a bug that sometimes occurred when a player was supposed to get a 'Hitting Percent' of 100% but instead ended up getting a 0% and no points. The reason; random bombs in the game award the player a bonus 'hit' if the opponent is caught in the blast. So the player can have more 'hits' than executed 'attacks' and get the percentage above 100%. The game safeguards against this and if the 'Hitting Percent' is over 100% it will be set to an even 100%. However with the way the percentage calculation works in the game, sometimes (like when the player wins a round with Attacks: 7 Hits: 8) it would calculate the percentage wrong and return a 0%. This is now fixed. Kuroko missing text fix: The pre-battle text for the Kuroko mirror match was too long so the game cut it short. I removed the ellipsis in the beginning of the sentence and reorganized the text to fit inside the box. Amakusa text fix: One of Amakusa's pre-battle texts was missing the end-of-message marker so the game would continue printing the next unrelated message until the text box was full. I was able to use a token and make the byte-count one shorter, leaving room for the marker. ROM Info: Samurai Shodown (U) [S].sgb Samurai Shodown (USA, Europe).gb CRC-32: 69292EE6 SHA-1: D696BA3562BED549A144FFE0B97FBF4C528F325F MD5: CB5FE1C733F610AD6151216B6887285A