Pokémon Gold/Silver Restoration v1.3.6 by Masaru https://github.com/Masaru2/pokegold-r This patch reverts most of the changes between the japanese and the english version of Gold and Silver It also serves as an update for the romhacks made by NikcDC/USC in 2011 More info about the regional differences: https://tcrf.net/Pok%C3%A9mon_Gold_and_Silver/Version_Differences https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Localization_Prototypes/English Features: -Japanese GFX backported (ex. PC/Shop, Trainer, Pokémon Sprites) -Phanpy/Donphan and Teddiursa/Ursaring locations reverted to what it was in the japanese version -Restored trainer card names -Olivine Lighthouse now has its full name on the map (It was shortened due to a text limit glitch) -"Miracle Cycle" references restored -Bugs that wasn't in the japanese version fixed (ex. Coin Case glitch, text overflow) -Debug mode from the localization builds added as a optional patch Changelog: v1.36 -Updated sprites to match how it was in the japanese version v1.35 -Small corrections -Fixed a mistake with jynx shiny palette v1.3 -The Pokémon/Trainer sprite color viewer is fully implemented and translated v1.2 -Changed the button combination to access the debug room to only press the A button, now it shouldn't be harder to access the menu v1.1 -Incorporated various bugfixes from the bugs and glitches docs (Coin Case Glitch, Text overflows, Corruption glitches) v1.0 -Initial Release Patching Instructions: Use Floating IPS (Flips) For browser/android users: Rompatcher.js Unipatcher Patch it to the following roms: Pokemon - Gold Version (USA, Europe) (SGB Enhanced) (GB Compatible).gbc Database: No-Intro: Game Boy/Color (v. 20180815-131105) File/ROM SHA-1: D8B8A3600A465308C9953DFA04F0081C05BDCB94 File/ROM CRC32: 6BDE3C3E Pokemon - Silver Version (USA, Europe) (SGB Enhanced) (GB Compatible).gbc Database: No-Intro: Game Boy/Color (v. 20180815-131105) File/ROM SHA-1: 49B163F7E57702BC939D642A18F591DE55D92DAE File/ROM CRC32: 8AD48636 Thanks to: AtmaBuster for helping me with implementing the color editor menu