+------------------------------------+ | Game Boy Advance Color Restoration | +------------------------------------+ Jun. 26, 2016 Super Mario Advance (UE) (Super Mario Bros. 2) ------------------------------------------------------------------------ Here's an old patch I had laying around. No idea if I'll ever have time to work on it again, feel free to finish them, just leave me some credit. SMB2 is almost a year newer than the 081122 version, but still pretty far from complete. One day!! ------------------------------------------------------------------------ Old info: SMB2 is all sorts of crazy. I've changed some of the custom palettes, so the growy plant/hill thing, flying mask, 1up bubble, and scores should all be set. TODO: The sprite palettes are in totally different order from the SNES ROM, so I just have to hunt them down as I find them during playtesting. There's probably a few of those left to fix, I've been working on it on and off. Flashy player palettes (charging the jump, growing Super) are a pain, I'll try to fix those later...maybe. Dunno what I'll do about the new jar stuff. I might try to figure something out for the "choose a player"/slot machine/level warp screens, maybe. Maybe. ------------------------------------------------------------------------ I'm going to assume you know how to use IPS patches. I'm also going to assume you know how to obtain a ROM to patch. Please don't ask me. Patches have not been tested with different regions. ------------------------------------------------------------------------ Special thanks/programs used: HackMew for the wonderful Advanced Palette Editor creaothceann for vSNES Christian Maas's dandy hex editor, XVI32 ETK's tutorials at http://etk.scener.org JASC's ever-useful Paint Shop Pro 3.12 MrClick's TilEd FuSoYa's Lunar IPS ZSNES team for their emulator VBA team for VisualBoy Advance and Nintendo, of course ;) ...and Capcom, and Activision... ------------------------------------------------------------------------ lordasaki (at) hotmail (dot) com