===HAMMER SHOP PRICES=== --CASTLE MAP 1: 100 > 50 Gold. --Potion: 100 > 80. --Iron Plate: 2,800 > 2,500. --Steal Plate: 4,200 > 3,900 --Gold Plate: 14,000 > 10,000 ===RED SOULS=== --Bat. AP: 60 > 65 MP: 5 > 3 --Skull Archer Attrib: Holy --Killer Fish AP: 180 > 800. --Blue Crow MP: 10 > 5. --Ghost *Improve it so both shots hit the same target more frecuently. --Siren AP: 70 > 180. --Durga MP 20 > 8. --Zombie Soldier. AP : 100 > 150. --Rock Armor *Attrib: Stone. --Mini Devil. *Attrib: Thunder --Slime. Now up to 3 projectiles can exist at the same in the screen. *Attribe: Water. --Waiter Skeleton *Attrib: Posion and Fire. --Kyoma Demon Invicibility durantion 4s > 10s. --Arachne. *Attrib: Posion --Evil Butcher. AP: 55 > 75. *Attrib: Cursed --Valkyrie AP: 300 > 250 MP: 50 > 60 --Altair AP: 95 > 105. --Une. Attrib: Posion --Harpy AP: 100 > 150. --Needles AP: 90 > 180. MP: 15> 10. --Weretiger AP: 280 > 300. --Nightmare Attrib: Fire and Dark. AP: 228 > 250. --Ripper: Effect: Up to six hits per attack. --Red Minotaur AP: 760 > 710. MP: 150 > 200. --Beam Skeleton Attrib: Fire, Holy. --Giant Skeleton Attrib: Cursed. --Ukoback Fire duration +2 seconds. --Mudman Attrib: Stone ===BLUE SOULS=== --Bone Pillar: AP: 30 > 50. --Buer AP: 12 > 45. -- Catoblepas: AP: 10 > 20. MP: 15/ime > 10/time. --Meduce Head MP: 10 > 5. >Soul Drop % increased. --Sky Fish: MP: 60/time > MP: 25/time --Shadow Knight: MP: 5/time Attrib: Sword, Dark. AP: 35 > 150. --Persephone: AP: 10 > 45. --Alastor: AP: 25 > 65. --Alura Une: Heal per s 10. MP: 60/time > MP: 40/time. --Big Golem: AP: 30 > 45. --Bone Pillar: AP: 20 > 35. --Cagnazzo AP: 12 > 185. MP: 5/time > 10/time. --Creaking Skull AP: 40 > 50. MP: 5/time > 15/time. --Gigant Bat *Effect: Equiping both Blue and Red Crow soul’s will make Soma show Crows. MP: 30/time > 10/time. --Death AP: 20 > 35 PM: 25/time. --Great Armor MP: 60/time > 15/time. Increases STR 20% > 35%. --Imp *Effect: The familiar can be controled by Waiter Skeleton Soul’s. AP: 10 > 110. --Shadow Knight AP: 35 > 150 Attrib: Dark and Sword. //Rush Forms// --Curly AP: 50 > 55. MP: 30/time > 20/time. Base damage is the same, but it deals More damage over time. --Devil Attrib: Dark Restores 10 MP per enemy Kill. --Manticore AP: 70 > 65. Attrib: Posion MP: 30 > 35. Heals 5 HP Per enemy kill. ===GOLD SOULS=== Note: In-game description aren’t changed, but effects here are on full effect. --Zombie: Description: Becomes stronger when poisoned. Effect: Streght increased 30% > 50%. -White Dragon/Quetzalcoatl/Gorgon/Dead Crusader Description: CON is increased by 4/8/12/16. Effect: CON is increased by 4/8/12/16 > 8/12/16/20 -Skeleton Knight/Minotaur/Golem/Triton Description: STR is increased by 4/8/12/16. Effect: STR is increased by 4/8/12/16 > 8/12/16/20 --Red Crow/Lilith/Bael/Stolas Description: INT is increased by 4/8/12/16. Effect: INT is increased by 4/8/12/16 > 8/12/16/20 -Ghost Dance/Gremblin Description: LCK is increased by 4/8. Effect: LCK is increased by 4/8 > 8/16. --Zombie Officer: Description: Jumping while taking damage restores health. >Jumping while taking damage to regain balance. --Dead Warrior: Description: Deflect normal attacks by pressing UP + B. >Cancels regular attacks by activing a Bullet Soul. --Flesh Golem: Description: Enjoys eating the oddest things. >Rotten stuff now taste delicious! --Erinys: Description: Increases experience Points by 120%. Effect: EXP 120% > 150%. --Basilisk: Description: Defensive strength increases and offensive strength decreases. Effect: Decreases attack by half, and increases defense by quintuplicate. --Iron Golem : Description: Withstand a lot of damage without flinching. >No longer knockback after taking damage. --Headhunter: Description: Collect souls to increase strength. Effect: Every 11 Souls, your stats outside of LCK are increased by 1, now uncapped. ====EQUIP==== ===Weapons=== --Baselard: -6 Atk. --Silver Gun: +20 Atk, +5 STR, Attrib Holy. --Burtgang: Def +20, Con +10. --Durandal: +15 STR. --Joyeuse: +5 LUCK. --Laevatain: +5 Atk, +5 INT. --Rahab's Sword: +20 Atk, +20 INT. --Vjaya: +13 Atk, +13 INT. --Dainslef: 80 INT, -11 Atk, +6 CONT, 6+ LUCK. Attrb: Dark --Balmung: +50 Atk. --Kaladbolg: Attrib Dark and Curse. --Death's Sickle: Now has 30 LCK. --Claimh Solais: Atk -10, -17 CONT, +11 INT. ====Armors=== --Elfin Robe: INT+30 --Gold Plate: Lucky +5 --Silver Plate: Attribe Thunder. --Eversing: +10 Def. --Demon's Mail: Def 20, Atk 10. --Death’s Robe: Def 45 > 15. ===Accessorys=== --Rare Ring: it greatly increases Rare Item Drops. --Soul Eater Ring: it greatly increases Souls Drops. --Sherman Ring: EXP per Step from 1 to 5. --Heart Pendant: Increases Big Hearts appearances. --Skull Necklace: //Rework// but grands +6 to all stats, but reduces luck -14. ===NORMAL ENEMY=== --Bat +10 HP --Zombie +7 HP Now also Weak to Fire. Soul Rarity Drasctuly decreased. +2 EXP. --Skeleton +5Def --Merman Now Weak to Thunder. +5 HP. +2 Atk --Axe Armor +10 HP +10 Def Resist to Swords. Weak to Thunder. +Very, very Rare Drop: Battle Axe. --Peeping Eye -10 HP. +5 EXP. --Killer Fish +80 Atk. -5 HP. --Bone Pillar Now also Resist to Fire. +1 Atk +2 EXP --Blue Crow +10 Atk Soul Rarity Drop. --Buer Resist to Fire +5 Def. --Zombie Soldier +10 HP. --White Dragon Now Also resist to Fire. --Skeleton Knight. Now also Resist to Swords. Weak to Thunder. +2 Def --Ghost +5 HP +1 Def +10 Atk. The now deal Fire damage Now they Spam Faster --Slime (Blue) Resist to Water, and Sword. Now also weak vs Thunder. --Siren Resist to Curse. +60 HP +5 Atk --Durga +30 HP +10 Damage. Resist by Dark. -3 Def --Rock Armor +30 hp +5 Def +10 EXP Now Also Resist to Sword. Weak to Thunder. --Gian Ghost Resist vs Dark and Sword, Fire. +1 Def. -5 HP. +5 exp. --Minotaur +100 HP +5 Atk -8 Def. +5 EXP. --Student Wich +15 Atk. --Arache Resist to Posion. --Ectoplasm Resist to Darkness, Sword and Curse. Weak vs Fire. *Soul Rarity Drasctuly decreased. --Ghost Dancer Strong vs Dark. Weak vs Fire *Soul and Item Rarity Drastically decreased. --Waiter Skeleton Normal Drop: Beef Curry Rare Drop: Potato Pancake --Persefone +200 HP --Killer Doll +80 Atk -20 HP -3 Def +60 EXP. --Tsuchinoko +15 EXP. --Gorgon +40 Def -15 HP --Nemesis +15 Atk +20 Def -35 HP Soul Rarity Drasticly decreased. --Kyoma Demon -100 HP. --Valkyrie Resist vs Holy, Sword Weak to Dark. +89 HP +65 Atk +5 Def --Witch +100 HP +30 Atk. Resist to Water, Thunder, Dark, Fire. Weak to Holy. --Curly +40 Atk. +10 HP -5 Def. --Red Crow heals 35 per Atk. --Dead Warrior +5 Def Soul Rarity Drasctuly decreased. --Devil Resist vs Dark, Curse. +110 HP --Harpy +10 Atk +60 HP --Medusa Inmune to Stone. Soul Rarity Drasctuly decreased. --Bomb Armor Bomb damage +150 Atk. --Lightning Doll +150 HP +10 Atk -4 Def. --Man-Eater Weak vs Thunder and Curse. -5 Def -Fish Head Now also weak to Thunder. --Nightmare +40 HP Weak to Water. --Dyrad Resist vs Dark, Holy. --Triton. +200 HP -5 Def Weak vs Sword Rare Drop: Gungner. --Flesh Golem Weak vs Posion, and Sword. --Alura Une +1500 HP +70 EXP. --Werejaguar +500 HP. Resist vs Fire and Thunder. +10 Atk --Flame Demon +200 HP. Resist vs Flame. --Bifrons +500 HP. +70 Atk Resist vs Fire, Dark. --Beam Skeleton +130 Atk Resist vs Holy and Fire, Dark. --Dead Crusader Strong vs Swords. --Killer Mantle +150 Atk But now it only deals damage to MP. --Arc Demon +350 HP. Resist vs Fire, Swords, Dark. +15 Atk. Drop: High Mind Up. Rare Drop: Demon's Mail. --Werewolf +100 HP Now also weak to Water. --Mandragora +25 Atk Rare Drop: Excalibur. --Kicker Skeleton +100 HP +50 EXP. --Ukoback Resist to Fire. --Biphoron +350 HP. Resist to Fire, and Dark Resist to Sword --Gladiator +70 Atk --Bael +90 Atk +30 Def +250 HP. --Alastor Resist to Sword. +150 HP. Normal Drop: Valmanway. +30 def. --Sucubus +800 HP. +80 Atk. --Mimic Normal Drop: Death’s Sickle --Red Minotaur +1500 HP +50 Atk. --Stolas +1750 HP. +40 Def +750 EXP. Soul Rarity Drasctuly decreased. --Erinys Resist to Sword, Holy. +777 HP +150 Atk. --Flame Demon +150 HP. Heal vs Fire, Darkness Weak vs Water, Holy. --Demon Lord Resist vs Dark, Fire, Curse, Water, and Thunder. +1500 HP. +45 Atk. +500 EXP. -Final Guard: +2500 HP. +1500 EXP. +50 Atk. Soul and Items drop more frecuently. --Shadow Knight Heal vs Dark, and Sword. +2500 HP. +85 Def +85 Atk. +3,000 EXP. ==BOSSES=== Note: Bosses now Drop Items, this is not 100%, so you will have to retry, or use a Save-Slot in your emulator if you want them. 01.Creaking Skull Stats: 350 Hp 150 Xp Tolerances: Darkness Weaknesses: Holy Atk: +10. Soul Drop: % Higly increased. 02.Manticore Stats: 540 Hp 300 Xp Tolerances: Posion Weaknesses: Sword, Curse, Stone. Atk: +15. Soul Drop: % Higly increased. 03.Great Armor Stats: 744 Hp 350 Xp Tolerances: Sword, Poison. Weaknesses: Lightning. Atk: +10. Def: +10 Soul Drop: 100%. 04.Big Golem Stats: 1,700 Hp 1,100 Xp Resisto to Sword. Weaknesses: None Atk: +25. Def: +30 Soul Drop: 100%. 05.Headhunter Stats: 1,000 x3 Hp 3,500 Xp Tolerances: Dark Weaknesses: Sword, Curse. Atk: +35. Def: -5 Soul Drop: 100%. 06.Death Stats: 6,666 Hp 4,666 Xp Tolerances: Dark Weaknesses: Holy Effect: First Form: Laser deals Dark damage, and it Curses. Atk: +55. Def: +35. Drops: Death's Rope. Death’s Sickle 07.Legion Stats: 5,000 Hp 13,000 Xp Tolerances: Dark, Water. Weaknesses: Holy, Fire. Atk: +55. Def: +65. Drops: Positro Rifle. 08.Balore Stats: 6,500 Hp 17,000 Xp Tolerances: Holy, Sword Weaknesses: Water. Atk: +75. Def: +65. Drops: Kaiser Knuckle 09.Graham Stats: 7,000 Hp 0 Xp Tolerances: Poison, Curse, Darkness. Weaknesses: None. Atk: +75. Def: +55. Drops: Tear of Blood. 10.Julius Belmont Stats: 9,000 Hp Tolerances: Holy (Heals), Poison, Curse, Stone Weaknesses: Darkness Atk: +100. Def: +65. Drops: Silver Gun. 11.Chaos Stats: 13,000 Hp 0 Xp Tolerance Dark, Fire, Water, Thunder, Curse, Stone, Poison, Sword. Weaknesses: Holy. Atk: +100. Def: +100.