--METROID FUSION: SPECIAL EDITION v4.2-- -Uses "Sequence Breaking Fusion" as a base. --INSTALLATION-- -Patch is for the US version of the game. -Simply apply it to the .gba file using any patcher that accepts .ips patches, such as Lunar Patcher. -If you'd like to play with the hard mode patch, apply it your patched MFSE v4.2 rom. --FEATURES-- -Much of the game recolored to give it a less overly-saturated (but still colorful) look. -Better map screen and HUD graphics. -More compact font (with text tweaks to center better with the width of said font). -Bomb-jumping and single-wall wall-jumping reimplemented. -Many new sequence breaks added (early Power Bombs are the most important step). -Faster door transitions and elevators. -Optional (and slightly customized) hard mode. -Many small level design tweaks. -Some old/unused content restored. -You can stand on most of the computers (yes, really). --CHANGELOG-- v1.0 - Initial Release -First public release of the hack. v2.0 - UI Overhaul -Proper custom title screen. -UI got a facelift in several areas. -Map color palette changed to be a bit more inline with ZM for consistency while still remaining unique. -Door softlocking fix WAS implemented, but the build I released was actually missing it. v2.1 - Minor Patch #1 -Fix for the door transitions softlocking has been included this time. -Changed the color of the minimap grid to match the map screen's grid. -Added version numbering on the title screen. v3.0 - Area 5/6 Update + Various Graphical Tweaks -Area 5's blindingly vibrant icy areas have been toned down to a more realistic palette, while still remaining colorful. -Area 6's lit-up caverns were changed to actually look dark, rather than being neon hell. -The colors of Area 3's purple stone and metal was desaturated and adjusted slightly. -All the broken doors had their color palettes changed to actually look like they should, rather than being overly faded for no good reason. -Interactable floor panels (buttons?) in each room have been made consistent, rather than half being green while others are silvery. -The silvery unused data room computer has been reimplemented, along with the beta ship cockpit BG. -A certain set of unused rooms was readded to the Main Deck, each having a nice little bonus to collect. v3.1 - Minor Patch #2 -Very minor level design changes. -The "disco blocks" in Sectors 3 and 6 have been fixed. -You can stand on ~80% of the computers in the game. -SA-X can be damaged at any point with the charge beam for fun (good luck killing it, though). v3.2 - Minor Patch #3 -Critical bug that prevents players from finishing the game fixed. -More level design changes, some allowing secrets to be obtained earlier than usual. -Updated design for the Missile/Power Bomb tanks. v4.0 - New Sequence Breaks + Polishing Up -Getting Space Jump early is now possible as long as you have Hi-Jump and have killed Nettori. -Super Missiles obtainable without Speed Booster or Lv. 2 access. -Wave Beam and Screw Attack can be obtained without ever even unlocking Lv. 3 doors (VERY challenging). -Much easier to get 0%, as the difficult-to-avoid missile tank in Sector 3 has been moved to an optional spot in Sector 5. -Many graphical changes (such as a nice location marker instead of a flashing white square). -Some annoying small tiling errors were removed/changed. -Credits and intro text edited to better fit the romhack. v4.1 - Minor Patch #4 -Finally gave Sector 1's grassy caves a proper recolor. -Dark areas are much darker, as they should be. -Various other graphical and level design changes. -MFSE now has an optional hard mode patch, which includes some extra changes. v4.2 - Minor Patch #5 -More brand new map graphics. -A few small shortcuts added. -Fixed the missing changes in Zazabi's hard mode arena. --CREDITS-- -Nintendo for creating the original Metroid Fusion. -Kazuto for creating the "Sequence Breaking Fusion" hack that this is built on. -Cosmic for making the original font and map tile graphics. -Jumzhu for the sped-up room transitions patch. -Raygun and Cpt. Glitch for a few .asm patches. -Wildfire for helping me test it so many times that I lost count, along with giving me many fantastic ideas and suggestions. -Lostglaceon (me) for doing most of the graphical and level editing work, reimplementing some cut content, and putting this hack together.