1.11 update -Fixed a few weapon animations and stats. -Added "easy mode" as seperate patches. The easy mode patches were created for people that struggle to complete the game normally, they revert the 2x stats on enemies and revert the armor nerfs to accessories and armors. 1.1 update First off, I made 2 seperate patches because I liked both HUD designs. Minimal keeps the design as minimal as possible for more screenspace. Simple cuts down on the hud, but keeps it looking nice still. Changes: -Hard mode -> calamity mode Hard mode was changed to calamity mode. This mode gives you the calamity armor/ring from the start of the castle, this armor and ring give you 0 negative con so your armor is always at 0, effectively making every and any enemy a threat. -Voice Soma voice changed to female to accomidate Maria. -Mariacula The Chaos death screen has been changed to Maria. -Story The story was changed around a bit to better include maria, basically, it takes place inbetween RoB and SoTN, Shaft found maria and used magic to send her into the futuer (why? possibly to become the new dark lord by combining her powers with draculas during the eclipse.) -nerfs The armor on chaos was nerfed a bit so he's easier in normal mode and still killable within a reasonable amount of time in both hard mode and while using the calamity set in hard mode. Julius also received an armor nerf as well, trying to balance out the stats for normal to hard mode is quite challenging, since stats are doubled the 20% buff to enemies in hard mode is technically 40% from base. -Armors Most armors were changed, stats as well. -Weapons Most weapons were changed, some stats as well. -Souls There were a few soul additions, all the Rush souls were updated as well. All of maria's animal friends and guardian should be available as soul abilities now. Souls were also buffed a bit, some of the canon maria abilities received small mana nerfs in order to be used frequently. -Stats/scaling It's tough trying to rebalance out everything with stats doubled, and some bosses don't seems to scale properly when increasing or decreasing stats, as so, they're not properly scaled. I tried my best to balance out the weapons and make sure there's plenty amount of mid-game/end-game viable weapons to have fun and choose from. Balore's second phase seems to be a static amount of HP no matter what his base HP is changed to, it might be located somewhere else in the data. I like to look at the game balance in terms of maria's appearance in RoB. she was pretty strong, did high damage, but also very squishy. There are some new item locations on the map, some were moved around, and some item drops from enemies were removed to accomidate the new item locations and hard mode equipment (such as the calamity gear).