************************** Created by Kartal karsahyena@protonmail.com ************************** ************************** Detailed Stats ************************** *Everyone gets an additional +10 defense in either power mode. This isn't reflected in the CO stats below. *Powers only indicate stats if there's a change, i.e. Max keeps his passive 125/100 in addition to the +1 movement from COP. Nell xxxXXX Skill: Luck 20 COP: Luck 60 SCOP: Luck 100 Andy xxxXXX Skill: - COP: Repair 3 SCOP: Repair 5, 110/110 Max xxxXXX Skill: Direct vehicle 125/100, indirect 90/90 -1 range COP: Direct vehicle and transport +1 move SCOP: Direct vehicle and transport 160/100 +1 move Sami xxxXXX Skill: Foot 120/110, 130% capture rate, transport +1 move, direct 90/100 COP: Foot 140/110 +1 move and ignore terrain, 150% capture rate SCOP: Foot 160/110 +2 move and ignore terrain, 160% capture rate Hachi XXXXX Skill: 90% price SCOP: 75% price, deploy from cities: Tank, Recon, APC, Artillery, Anti-Air, B Copter, T Copter Olaf xxxXXX Skill: No snow movement penalty, rain has snow movement costs COP: Cause snow, 100/110 SCOP: Cause snow, 1 HP damage, 100/115 Grit xxxXXX Skill: Indirect 110/100 +1 range. direct vehicle 80/100 COP: Indirect +2 range SCOP: Indirect 160/100 +3 range Colin xxxxXXX Skill: 80% price, 90/100 COP: Current funds x 1.5 SCOP: +1% firepower for every 300 current funds Kanbei xxxXXX Skill: 120% price, 120/120 COP: 130/120, 120% counterattack SCOP: 150/130, 150% counterattack Sonja xxxXX Skill: Foot 95/105, non-foot 95/110, 150% counterattack, +1 vision, hidden HP COP: +3 vision, see into woods and reefs SCOP: +3 vision, see into woods and reefs, attacks first, 100% counterattack Sensei xxxXX Skill: Infantry 140/100, Mech 110/100 +1 move, B Copter 150/100, T Copter 100/140, ground and naval 90/100 COP: B Copter 190/100, copters +2 move SCOP: Infantry 190/100 +1 move, Mech 190/100 +2 move, B Copter 190/100, copters +1 move Eagle xxxXXXX Skill: Air 115/110, naval 80/100, -2 air upkeep COP: Air 130/130 +2 move SCOP: Air 130/130, moved air units can move again Drake xxxxXXX Skill: Naval 100/120 +1 move, air 80/100, no rain movement penalty, rain chance +7% COP: 1 HP damage, halve fuel SCOP: 2 HP damage, halve fuel, cause rain, +1 vision Jess xxxXXX Skill: ground vehicle 110/100, air and naval 90/90 COP: ground vehicle 130/100 +1 move, supply SCOP: ground vehicle 150/100 +2 move, supply Sturm XXXXXXX Skill: 120/90, ignore terrain except in snow SCOP: 150/100, campaign: 8 HP meteor, else: 4 HP meteor Flak xxxXXX Skill: Luck 25, bad luck 10 COP: 120/100 SCOP: 140/100, luck 40, bad luck 20 Lash xxxXXXX Skill: Terrain offense COP: Sturm movement SCOP: Sturm movement, double terrain Adder xxXXX Skill: Has the shortest power bar COP: +1 move, direct 110/100 SCOP: +2 move, direct 120/100 Hawke xxxxxXXXX Skill: 110/100, has the longest power bar COP: Repair 1 HP, 1 HP damage SCOP: Repair 2 HP, 2 HP damage ************************** Changes ************************** Nell No change. Andy COP repairs 2 -> 3 HP, SCOP stats: 120/100(+10) +1 move -> 110/110(+10) Max Direct combat vehicles 120/100 -> 125/100, indirects lose 10 defense too like in AW1. COP only grants +1 movement, SCOP stats: 160/100(+10) +2 move -> 160/100(+10) +1 move. Olaf Power bar: xxxXXXX -> xxxXXX COP grants an extra 10% defense, SCOP only deals 1 HP damage and grants +15% defense. Sami Power bar: xxxXXXXX -> xxxXXX Foot soldier stats: 130/100 -> 120/110, capture rate: 150% -> 130% COP sets foot soldiers to 140/110(+10) +1 move (with terrain ignore like in AW1) and capture rate to 150%. SCOP is the same with 160/110(+10) +2 move foot soldiers and 160% capture rate. Grit Indirects 120/100 +1 range -> 110/100 +1 range COP doesn't grant firepower, SCOP indirect stats: 150/100(+10) +3 range -> 160/100(+10) +3 range Kanbei Power bar: xxxxXXX -> XXXXX 130/130 -> 120/120 units, lost COP. SCOP doesn't a grant counterattack bonus, stats: 150/150(+10) -> 140/130(+10) Sonja Same luck as other COs, units lose 5% offense for 10% extra defense (foot soldiers only get 5% extra defense). COP, SCOP vision bonus: +2 -> +3 (restored to the AW1 value) Eagle Power bar: xxxXXXXXX -> xxxXXXX Naval 70/100 -> 80/100 COP grants +2 movement to air units, SCOP's double turn is restricted to air units. Drake Naval stats: 100/110 +1 move -> 100/120 +1 move, air 70/100 -> 80/100 SCOP grants +1 vision to counteract rain. Sturm Power bar: XXXXXXXXXX -> XXXXXXX 120/120 -> 120/90 units SCOP stats: 140/140(+10) -> 150/100(+10), meteor deals 4 HP damage outside campaign mode Flak Luck 15 -> 25 (to higher than Nell's) COP grants 120/100(+10) units, but luck remains at 25 and bad luck at 10. SCOP stats: 100/100(+10) -> 140/100(+10), luck 80 -> 40, bad luck 30 -> 20 Lash Power bar: xxxxXXX -> xxxXXXX Adder COP grants +10% direct damage, SCOP grants +20%. Hawke No change. Hachi Power bar: xxxXX -> XXXXX Lost COP. SCOP price: 50% -> 75%, cities can only deploy low tier ground units and copters, but not foot soldiers: Tank, Recon, APC, Artillery, Anti-Air, B Copter, T Copter Colin Power bar: xxXXXX -> xxxxXXX Jess Foot soldiers are no longer penalized, air and naval units lose 10% defense instead. Sensei Complete rework. Power bar: xxXXXX -> xxxXX Powers no longer spawn units, Mechs have base 3 movement instead. Mech stats: 140/100 -> 110/100 +1 move, T Copter +40% defense, transport units lost their movement bonus. COP: Copters become AW1 Max COP Copters (190% offense instead of 187% though) and gain +2 movement. (B Copter stats: 175/100(+10) -> 190/100(+10) +2 move) SCOP: Copters gain same offense but with only +1 movement. Foot soldiers gain +90% offense and +1 movement as well (Mechs get to 190% offense and 4 movement). ************************** Meteor Strike ************************** 044A88 Meteor Strike (8 HP) 00 B5 01 1C 03 48 D7 F7 65 FF 64 30 50 21 01 80 01 BC 00 47 58 08 4A 08 044AA0 Meteor Strike (4 HP) 00 B5 01 1C 03 48 D7 F7 59 FF 64 30 28 21 01 80 01 BC 00 47 58 08 4A 08 - 044A88 Merged Meteor Strike (8 HP in campaign, 4 HP otherwise) 00 B5 01 1C 06 48 D7 F7 65 FF 64 30 05 49 09 78 01 29 01 D1 50 21 00 E0 28 21 01 80 01 BC 00 47 58 08 4A 08 C1 3F 00 03 00 00 00 00 00 00 00 00 first part 00 B5 01 1C 06 48 D7 F7 65 FF 64 30 compare r1 to game mode 1 05 49 09 78 01 29 01 D1 80 HP 50 21 b 00 E0 40 HP 28 21 last part 01 80 01 BC 00 47 addresses 58 08 4A 08 C1 3F 00 03 emptied space 00 00 00 00 00 00 00 00 03003FC1 game mode ************************** Xenesis Patches ************************** Defense Display Patch by Xenesis reverting War Room music change: 085EC6 War Room Music ID 085EC8 to: 40 00 Pointer Hack Ultra by Xenesis 619750 New Unit Stat Change Tables per CO, 270 long entries (ends at 61C59F) entries: F6 FF 00 00 00 00 00 00 offense, defense, movement, range ************************** Unlock All COs by Ephraim225 ************************** 3CAD0 to: 00 FF 7F 08