-------------------------------------------------------------- EXPERIMENTAL PLATFORM BATTLEFIELD V0.4 - by messiaen - 08/2008 -------------------------------------------------------------- ** IF YOU USE THIS IN YOUR HACK/MOD/VIDEO, PLEASE GIVE THE APPROPRIATE CREDITS ** This patch adds a bunch of custom/imported objects to Flatworld Battlefield. Each custom model has a respective collision behavior, so you can move and replicate it as a 0x24 object. Enemies won't be able walk on most objects, unless you manually edit the behaviors. There are two templates to start from: the Bob-omb Battlefield level is replaced with the Flatworld terrain and Whomp's Fortress is replaced with an empty terrain with a "death at the bottom" feature. When you first enter the level, you'll see all the custom blocks available. These don't constitute a level, but are there so that Toad's Tool 64 can detect the new behaviors and create appropriate Object Combos. Be sure to explore all the objects available in the level. IMPORTANT: My recommendation is to use this patch on a second copy of TT64. You *MUST* delete the M64GeometryDataFlat.M64 file from your TT64 folder before opening the patched ROM for the first time in order to force the polygon decoding process, otherwise you won't see the custom objects/terrain. This file is used only on Flatworld-enabled ROMs. To add the descriptions, replace the descriptions (.txt) files in your TT64 folder with the ones included in this package. The patch is to be applied on an extended Mario 64 ROM, without Flatworld Enabled. There's a separate patch if you have extended your ROM with the MAC Version of VL-Tone's Rom Extender. PS: You can make enemies detect an object's collision by adding "0E 43 4B FF" to its behavior. Use this with caution, because it *WILL* slowdown your level. ** IF YOU USE THIS IN YOUR HACK/MOD/VIDEO, PLEASE GIVE THE APPROPRIATE CREDITS ** My YouTube Channel: www.youtube.com/user/frauber