Might and Magic: Secret of the Inner Sanctum (NES) "Fixer" Patch v1.0 by: Reiska Changelog: * Clerics had two spells called "CURE1"; I've changed the one in the 2nd spell level (Cure Wounds on computer versions) to "CURE2" * "MANGORADRA" enemies are now more correctly called "MANDRAGORA" * "BRONTASAURUS" corrected to "BRONTOSAURUS", though I think this error was the fault of NWC, not the translators for this version * Changed a few stat abbreviations: MIG -> MGT, SPE -> SPD * I left ACC as-is because I think it's a better abbreviation than the computer versions' "ACY" * I did not change MP to SP either, my goal is not to change the 'flavor' of this port. * Corrects all instances of "Barn" to "Varn" Known Issues: * The swapped signs in Dusk are still messed up; I don't know how to repoint them. (The Forbidden Crypt erroneously has the House Geist sign, and vice versa.) * Given NES version mechanical changes, some text in-game may be wrong and I haven't gone through to correct any of this. Instructions: Apply the mm1_fix.ips patch to an unedited Might and Magic (US) ROM using your favorite IPS patcher. That's all. Disclaimers: The original computer release of Might and Magic Book One: Secret of the Inner Sanctum is copyright (C) 1987 New World Computing, Inc. The NES release is copyright (C) 1990 G-Amusements Co., Ltd. Might and Magic is a trademark of Ubisoft Entertainment. All trademarks are property of their respective holders. I make no claims of ownership with regard to any of the contents of this patch or any files that are modified it. I release this patch into the public domain, but ask that you do not distribute it without this readme file, and that you do not distribute ROMs pre-patched with this patch. -- Reiska, December 31, 2014