Rockman 2 Slide and Charge Shots patch Version 1.2 - kuja killer / Mike [401K4svwHuWM] @ 5ch Remodelling Rockman Thread ---------------------------------- July 6, 2022 - version 1.2 - Some bugfixes, and MM 2 randomizer ** Flashman battle, if you open/close menu while he freezes you ** Switching Flash Stopper to other weapon at dragon boss autoscroll ** Touching energy drops when sliding wont "auto jump" ** Finally fixed graphics corruption with select button, i hope ** Adjusted some areas on english version, for Megaman 2 Randomizer compatibility. August 9, 2018 - 2 Bugfixes for weapon swap on bosses/item 1-3 August 6, 2018 - Version 1.1 - Bugfix patches used from Puresabe's website here: http://borokobo.web.fc2.com/ [30] sprite processing bugfix [40] delay scroll bugfix [90] Pipi bugfix [100] Wily Machine bullet hitbox correction [110] Infinite item bugfix ** You can open pause menu now, while shots are on screen ** You wont fall off ladders when exiting menu ** Weapon swapping with Select Button August 3, 2018 - Version 1.01 - Added Megaman 2 version, fixed pixel on standing frames, added proper hitbox when hit from enemies on slide. August 2, 2018 - Version 1.0 - First release ---------------------------------- Please apply to a clean Rockman 2 ROM, or Megaman 2 ROM This is free for use, and may be used for any future Rockman/Megaman 2 hacks. It adds Mega Buster charge shots (mm 5 size/type), and sliding (mm 3 physics) to Rockman 2. I do not have ASM files, as it's all done via hex editor. ** free space rm2.cdl - used with FCEUX Code/Data Logger tool, to locate free space in the ROM ** Rockman2.nes.F - labels file for FCEUX debugger's "symbolic debugging" feature ** rockman 2 labels.txt - RAM notes for very much stuff ---------------------------------- ** Refer to these offsets to change settings if needed: $3891D, $38928: 02 + 80 (paired, sliding speed 02.80 pixels/frame) $3F2E0-E7, $3F2F0-F7, $3F300-07 (japanese): Buster Charge Palettes $3F710-27, $3F720-37, $3F730-47 (english): Buster Charge Palettes $2EAC0-CD (japanese): Damage table for large charge shot: bosses $2EAE0-ED (english): Damage table for large charge shot: bosses *Note: "FF" heals a boss to full, kept for Alien Wily $3F430-AF (japanese): Damage table for large charge shot: enemies $3F470-EF (english): Damage table for large charge shot: enemies ----------------------------------