============================== *** Only important changes *** (22/10/2020) ============================== v1.5 New: + Added best ending, improved standart ending. + Added chaos emeralds and Super Sonic (except some sprites). + Added new monitor type (Power Sneakers). + Added new special stages. + Added sega logo screen. + New continue screen. + Reworked cheat menu. + Sonic releases air bubbles when submerged (matches MD). Improvements: + A bit changed appearing of fire (Marble). + Air bubbles are now deleted when they goes out of water. + All air points spawns bubbles and increased it's frequency (Labyrinth). + Changed electricity positions (Avoiding simplistic tactics - Final Boss). + Changes in levels layout and objects positions. + Death by drowning in a water no more adds Y speed (matches MD). + Fire projectiles moves 1,5x faster. more accurate collision vs bkg for down/right fire projectiles. + Fixed "Zone" text instead of "Stage" (Special Stage). + Get life for every 200 rings (Special Stage). + Improved physics - Sonic no slides while in water. + Improved physics - bounce from objects while holding button (matches MD). + Improved randomization (Final Boss). + Improved scrolling engine to support highspeeds with SuperSonic. + Increased inviciblity time (matches MD). + Low and high lava splashes (similar to MD). + No scrolling 'artifacts' in overscan area. + Point counting can be skipped. + Sonic can destroy monitors from side attack (matches MD). + Sonic can kill badniks when starting spindash. + Sonic starts levels on ground. + Spikes Badnik now can be killed from side attack (matches MD). + Stop timer on signpost and capsule touch (matches MD). + Stores up to 99 lives (Drawn max 9). Graphics: + Added Boss Eggman death animation (Labyrinth) + Added explosion sprite for monitors. + Added new drowning anim. + Added water splash. + Improvents in Eggman graphics. + Improvents in Sonic graphics. + Proper animals colors on all levels. + Some updates in levels graphics. + Various fixes in objects graphics. Music and sfx: + Added about 10 new sound effects, update of existing ones. + DPC Voice Sega. + Improved music engine to support also pal and dendy. + Improved soundtrack and added yet more music tracks. + Swap duty cycles options for dendy-clones. Bugfixes: + Breathing a bubble no longer changes inviciblity music to level music. + Capsule can't hold or override anim of dead Sonic on timeout (Capsule activation 09:59 bug). + Changes in boss attacks (Star light). + Fix in draw some objects, when it drawn with more than 1 screen distance. + Fix in some enemies attacks (uni-uni, wasps), delay for wasps and crabs. + Fix in springs physics when multiple springs placed in a row. + Fix in springs physics when multiple springs placed in a row. + Fixed L/R collision with monitor at high speeds. + Fixed boss camera bug (Labyrinth). + Fixed bug with Sonic speed overflow (when Sonic instanly stops). + Fixed bug with broken time bonus. + Fixed disappearing of some rings (Levels). + Fixed incorrect collision sizes of several enemies. + Fixed inviciblity non working vs some objects and bkg. + Fixed many bugs with "final" boss, and improved it's randomizer. + Fixed not always proper sprite direction of eggman. + Fixed possible game freezes. + Fixed rare Sonic lock bug when getting hit (Star light). + Fixed various bugs in physics with Sonic collisions vs background and objects. + Fixed various graphics glitches. + Level-specified animals from capsule instead of fixed. + Sonic physics fix: no skid in water. ------------------------------------------------------------------- v1.4 + New title screen and Zones Selection. + Correction of the graphical glitch of the Continue screen. + Remapping of "Zone Selection" and "Continue" screen controls. + New block with clouds on Green Hill. + New complementary objects (Only one has new graphics) + Many micro adjustments in the levels. + Improvements when using the springs: - When he climbs Sonic no longer suffers an automatic overtaking. - Upon falling Sonic automatically adopts his ball attack. - When bouncing off a star spring, Sonic bounces into a ball. + Springs now have sound effects (Recycled sound) ------------------------------------------------------------------- v1.3 + Fixed the sequence of explosion of the animal capsule. + Some level blocks are edited to better fit the new resolution. + New objects are added. ------------------------------------------------------------------- v1.2 (Important update) + Fixed an issue that prevented demo mode from running. ------------------------------------------------------------------- v1.1 + New background scroll renderer: - No 'artifacts' on left and right borders. - No more blanked lower border. - New code much more faster. ============================== *** Additional Notes *** ============================== • The main core of "BizHawk" is incompatible with our hack, attached is an image that illustrates how to solve it by changing core in that emulator. • We decided to focus only on the main version, so all unrelated content is removed (Hummer Complete, Family Kid, etc. - It will be published separately). • At the moment there is a small bug in a specific sector in Spring Yard Zone, a GIF is attached to illustrate it better. ============================== *** Social media *** ============================== Amilgi (Compositor/ Sonido) https://www.romhacking.net/community/4246 FuriousTH https://soundcloud.com/furiousth https://www.twitch.tv/furiousth https://www.youtube.com/@FuriousTH MacBee https://mcbremakes.blogspot.com https://twitter.com/MCBRemakes PacManfan64 https://twitter.com/pacmanfan64 https://www.deviantart.com/pacmanfan64 https://www.youtube.com/@pacmanfan6451 RetroKidKnuckles https://www.youtube.com/@retrokidknuckles1481 Terwilf (Gráficos) https://linktr.ee/Terwilf woring https://www.youtube.com/@woring