TKB Super Mario Bros. v1 (C) 2009 TKB mooncheese22@googlemail.com This is mostly a level hack of Super Mario Bros. for NES. All 8 worlds have been extensively hacked, including changes to the pointers and rearrangement of the maps. You're unlikely to recognize much from the original game. The enemies move a bit faster, and the bullet bill cannons fire more quickly. If you beat the game and take on the hard mode, you're in for it... It is harder than SMB1, and gets pretty tough in World 8, but most of the hack should be beatable for an experienced Mario player without using save states. To help you out, you're given 5 lives with every new game instead of just 3. Remember that you can hold down A and press Start to continue from the beginning of that world. (This also works if your rom starts you at 0-1 with just Start). Yes, I have beaten my own hack (in the non-hard mode, anyway) with no save-states or game overs, but I used both warp zones. - There are 2 warp zones in the game. Remember, warp zones aren't limited to underground areas! There was a third (in 1-2 to world 2), but it kept screwing up, so I removed the access to it. - Every x-1 level has a hidden 1-UP mushroom. As in the original SMB1, you have to either collect all coins in the last x-3 world or warp to the x-1 world to get the 1-UP. - There are plenty of coin rooms and cloud bonus areas and such around. However, some pipes will take you backwards in the level, like in SMB2J. You might have to use a pipe or vine to reach the end of some levels! They won't always be in the same levels. In fact, of the 5 vines in the game, NONE of them are in the same level as a vine in SMB1. Coin rooms are no longer limited to x-1 and x-2 levels. - Sometimes, you have to be a particular size of Mario (Regular or Super/Fire) to reach certain areas. However, any size of Mario should be able to finish every level. - Having trouble with worlds 6 and 7? You can skip them entirely with a warp zone. I tried to make it fairly bug-free, but there are the usual issues with sprites glitching out, particularly in areas with cheep-cheeps and such. Please report any bugs to me at mooncheese22@googlemail.com, so that they might be fixed in a future release. Yes, I know the flagpole no longer has a sound effect. That's because I ended up overwriting that part of the code to add in a small workaround for 5-1. Formerly, it was possible for Mario to "catch" the lift in 5-1 near the flag while sliding down the pole, which caused him to fall and the game to freeze. TKB Super Mario Bros. is copyright (C) 2009 TKB. All rights reserved. Super Mario Bros. is copyright (C) 1985 Nintendo. TKB is not affiliated in any way with Nintendo. Don't hit me up for roms.