CASTLEVANIA - BALANCED DIFFICULTY By Zimgief * PRESENTATION * Castlevania on Nes is notorious for its difficulty, the battle against Death in particular. In order to rebalance the game, this hack makes the following changes: - a multiplier is hidden on the way to Death. This was unavailable on the first loop in the unmodified game - player damage has been reduced by 1, which means that in the last levels, the player can sustain 5 hits before dying instead of 3. - pork chops now give 8 units of health instead of 6 - one pork chop is hidden before the battle against Dracula. An alternative patch is provided where the player loses 3 health units by any hit instead of 2, 3 or 4 depending on the level. Compared to the unmodified game, this means that level 1 and 2 are more difficult, 3 and 4 the same, 5 and 6 less difficult. Finally, a bonus patch is included, that fixes the hitbox of the spike traps in stage 2. * HOW TO PLAY * Apply to a Castlevania (US) (REV A) rom. - Balanced Difficulty A has progressive player damage - Balanced Difficulty B has fixed player damage - Press_Hitbox_Fix is the optional bug fix * ACKNOWLEDGMENT * - the level-editor Stake, by Dan - upsilandre, who fixed the spike traps * VERSION HISTORY * 1.0 - First public release (03/09/2020)