DRAGON QUEST III: DELOCALIZED - THUS INTO LEGEND FORWARD Thank you for taking a moment to look into Dragon Quest III: Delocalized. This project has been steadily worked on for approximately 2 years. It includes a complete retranslation from the original Japanese text along with numerous bug fixes, restorations and highly conservative improvements. The main idea for this project was to provide English speakers an opportunity to play a version of the game that mirrors the Japanese Dragon Quest III while retaining some of the improvements made to the English version. The authors are striving for something that's uncensored and rigorously accurate, yet also delivered with none of the awkward language that frequently plagues literal translations. The authorship of this project is credited to the Translation Quest team, consisting of: nejimakipiyo: lead translator, script editing dattebayo: native speaking translation consultant Chicken Knife: hacking, script editing, graphics VERSION INFO 1.07 released 6/18/24 -approximately 20 text fixes / improvements. 1.06 released 9/7/23 -changed the W in "Warrior" menu abbreviation to match the original W in "Wizard." -some minor text fixes 1.05 released 7/1/22 -included options for both "Dragon Warrior" and "Dragon Quest" official spell names. Some conservative modifications had to be done to "Dragon Quest" names on account of the 9 character NES spell name limit. -conservative font improvements to prevent characters bleeding together between lines of text. -a small number of miscellanous text improvements 1.04 released 8/2/2021 -fixed issue where Sage class still had the original, incorrect spell progression, where Mafrosto (Snowstorm) was learned prior to Frostdain (Icespears). Corrected Sage learning progression to match that of Wizard. Thank you saber3025 for pointing this issue out. -minor text improvements. 1.03 released 3/2/2021 -updated a single line from the hero's mother admonishing them to mind their manners in front of the king. Our previous rendering that focused on the greeting itself was a potentially valid interpretation, but it wasn't the best one. 1.02 released 02/27/2021 -corrected minor additional pixel art flaws in two frames of the old man with stick NPC sprite. -changed "Falling Star Bracelet" to "Shooting Star Bracelet" in order to emphasize the idea of speed. -changed "Memory of Love" to "Memento of Love". Memory as referring to an object is technically how the Japanese works, but it doesn't translate well. It is certainly a keepsake type object, and the original art reflects a locket or medallion. -performed a thorough test of all Goof-Off antics and corrected a couple issues. -fixed a handful of punctuation errors along with well over a hundred other revisions that improve clarity and flow of the text. 1.01 released 11/01/2020 -corrected default name for Wizard character from Marlene to Merlin. -corrected monster name from Mantango to Matango -changed H.P. & M.P. in the status menu to HP & MP, aligning better to other uses in DQ3 as well as the status menu in other NES DQ games. -made appx 30 other minor script improvements, including rewordings, fixed punctuation & correcting some significant problems with king text after party deaths. 1.00 originally released 10/12/2020 CREDITS AND THANKS abw: essential hacking support and guidance throughout the course of the project. His creation of and ongoing support for the extraction / insertion tool, abcde, was instrumental to the realization of this project. Lady Cannock & erinnk: significant involvement in the creation of the new spell naming system, along with holding Chicken Knife's hand through the process of learning how to read and write 6502 assembly language. Chris Wilder: for steadfast support and playtesting Shawn Pendergast: for a conversation about the Dharma shrine that shaped the direction of this project. Jen Munro: for the fabulous name "Deadly Dead" that recreates the pun of the Japanese creature name. Huma Squids: for the excellent spell name suggestion: Bustiero. Few will grasp how perfectly this mirrors the Japanese name. Various other miscellaneous suggestions that made their way into the game. JayPaulus: helped with Macumbeiro monster name translation. Cyneprepou4uk: help with reverting the localization changes to experience accrual. BUG FIXES / IMPROVEMENTS Expanded character allowance for item names in vault. Changed namecheck to object to Roto instead of Erdrick. Removed extra gold / xp introduced by localized version. *see below Fixed parry bug. (thanks to Zombero for info derived from his Hardtype patch) Fixed bug with reversed ice magic spell learning. Fixed glitched old man sprite animation. Fixed glitched female martial artist animation. Character creation overflow & baseline overflow fixes by Eggers. * Regarding the extra gold / xp: The 1992 North American localization made the following changes to the original Japanese version: routines were introduced that boosted earned experience points by 40% and earned gold by 20%. The main Delocalized patch has those reward boosting routines disabled by default so that the player can experience the game as it was originally developed. In the opinion of this author, the restored Japanese difficulty feels much more in line with that of Dragon Quest I and II, and therefore gives one the sense of a more cohesive trilogy. However, the diversity of opinion on issues like general difficulty and grinding requirements is understood. Therefore, an optional patch was included called dw3_revert_to_localized_gold-xp.ips. This patch should be applied *AFTER* the main Delocalized patch, *ONLY* if the player does not want to experience the original, more challenging difficulty curve. GRAPHIC CHANGES All new title screen displaying the name DRAGON QUEST III: THUS INTO LEGEND Restored uncensored Dharma Temple map. *see note below Restored uncensored Lanceal Temple map. Restored uncensored Necrogond Shrine map. Restored crosses on churches. Restored Japanese grave markers. Restored original shrines. Restored coffins for dead characters and in Pyramid. Restored original king, temple priest, priest class & old man sprites. * About the Dharma tile map: Decensoring the tile map of the Dharma Temple has led us to restoring a left-facing swastika symbol. We understand the unfortunate sensitivities that use of this symbol might provoke. It should be known that, while similar in appearance, this symbol is not be confused with the Nazi usage of the right-facing swastika, as the symbol in this game derives from religious tradition predating that of Nazi use. In Hinduism and Buddhism, this symbol represents well-being, prosperity and good luck. The name, Dharma, is another link to Asian religious tradition. Based on the temple name, along with the region's general theme of 'enlightenment', we can better understand the relevance of this symbol's use as something wholly distinct from the way its perception has been warped. The authors' intentions are strictly to restore the aspect of Asian cultural and religious tradition that was intended by Horii. CLASS NAMES Hero Wizard Priest (Pilgrim) Sage Warrior (Soldier) Merchant M. Artist (Fighter) Goof-Off LOCATIONS Aliahan Reive (Reeve) Romalia (Romaly) Kazav (Kanave) Champagne (Shanpane) Noaniel (Noaniels) Assalam (Assaram) Isis Portoga Baharata Dharma (Dhama) Muor Jipang Tedan (Tedanki) Sioux (Soo) Edinbear (Eginbear) Lanceal (Lancel) Luzami Samanosa (Samanao) Ladatorm (Tantagel) House of Garai (House of Garin) Domdora (Hauksness) Maira (Kol) Melkido (Cantlin) SPELLS Seara (Blaze) Searami (Blazemore) Searazoma (Blazemost) Flara (Firebal) Flarama (Firebane) Flaragon (Firevolt) Io (Bang) Iora (Boom) Ionazun (Explodet) Frosto (Icebolt) Frostaru (Snowblast) Frostdain (Icespears) Mafrosto (Snowstorm) Aeri (Infernos) Aerima (Infermore) Aericross (Infermost) Shockzolt (Zap) Gigazolt (Lightning) Exaki (Beat) Exaraki (Defeat) Sacrizaku (Sacrifice) Banishasu (Expel) Flyrago (Limbo) Sapmaju (RobMagic) Decelera (Slow) Accelera (Speedup) Heali (Heal) Helimi (Healmore) Heloma (Healall) Helomara (Healus) Helomazun (Healusall) Vivaru (Vivify) Vivariku (Revive) Slumbari (Sleep) Rousima (Awaken) Stopmaju (StopSpell) Phantasma (Surround) Flyra (Return) Optipani (Chaos) Replicato (Transform) Dragorum (Bedragon) Ferreron (Ironize) Softani (Sap) Softinara (Defense) Fortara (Upper) Fortiruto (Increase) Mirromaju (Bounce) Insularo (Barrier) Ampiruto (Bikill) Cosmicaos (Chance) Curii (Antidote) Curiku (Numboff) Hexagone (Curseoff) Abatetoil (Repel) Timefutra (Day-Night) Bustiero (Open) Probasu (X-Ray) Vacatara (Outside) Invisara (Invisible) Trapelude (StepGuard) *The translation team understands that the renaming of spells can be controversial, but they feel that neither the original English localization namings nor the contemporary version namings come close to providing equivalency with the Japanese naming system. Therefore, the formation of a new English system was deemed a necessary part of the retranslation. The vast majority of Japanese spell names throughout the series are formed by fragments of meaningful words or contorted versions of those words, followed by exotic sounding suffixes (and occaisionally prefixes) that expand in a way that signifies increasing power within a family of spells. In nearly all cases, the authors looked for a word in English that best represented the meaning of the Japanese base word, altered that word in a roughly equivalent manner, and then incorporated the same kinds of suffixes that were used for the Japanese spell names. Adjustments were made for the purpose of creating words that sound good in English or for fitting the names within the 9 character limit. The translation team hopes that the net result is a highly accurate set of spell names that are also memorable and fun. ITEMS Cypress Stick Club Copper Sword Sacred Knife (Magic Knife) Iron Spear Iron Axe (Battle Axe) Steel Sword (Broad Sword) Sorcerer's Staff (Wizard's Wand) Poison Needle Iron Claw Thorn Whip Giant Shears Chain Sickle Raijin Blade (Thor's Sword) Blizzard Sword (Snowblast Sword) Titan Axe (Demon Axe) Raincloud Staff (Staff of Rain) Sword of Gaia Staff of Reflection Sword of Destruction Double-Edged Sword (Multi-edge Sword) Staff of Force Blade of Temptation (Sword of Illusion) Zombie Killer (Zombie Slasher) Falcon Blade (Falcon Sword) Giant Hammer (Sledge Hammer) Lightning Blade (Thunder Sword) Staff of Thunder Blade of Kings (Sword of Kings) Kusanagi Blade (Orochi Sword) Dragon Killer Staff of Judgment Linen Clothes (Clothes) Training Uniform (Training Suit) Leather Armor Flashy Clothes Iron Armor (Half Plate Armor) Steel Armor (Full Plate Armor) Magic Armor Clothes of Evasion (Cloak of Evasion) Armor of Light (Armor of Radiance) Iron Apron Cat Suit (Animal Suit) Fighting Uniform (Fighting Suit) Magical Vestment (Sacred Robe) Hell Armor (Armor of Hades) Heavenly Gown of Water (Water Flying Cloth) Chain Mail Traveler's Clothes (Wayfarer's Clothes) Dangerous Swimsuit (Revealing Swimsuit) Magic Bikini Shell Armor Earth Armor (Armor of Terrafirma) Dragon Mail Razor-Edged Armor (Swordedge Armor) Angel Robe (Angel's Robe) Leather Shield Iron Shield Shield of Strength Shield of Heroes Shield of Grief (Shield of Sorrow) Bronze Shield Mirror Shield (Silver Shield) Golden Crown Iron Helmet Mysterious Hat Helmet of Sorrow (Unlucky Helmet) Turban Hannya Mask (Noh Mask) Leather Hat (Leather Helmet) Iron Mask Sacred Amulet Ring of Life Shoes of Happiness Golden Claw Falling Star Bracelet (Meteorite Armband) Enlightenment Tome (Book of Satori) Prayer Ring (Wizard's Ring) Black Pepper Sage's Stone Mirror of Ra Vase of Thirst (Vase of Drought) Lamp of Darkness Staff of Morphing (Staff of Change) Stone of Life Vanishing Herb (Invisibility Herb) Magic Ball Thief's Key Magic Key Final Key Dream Ruby Powder of Waking (Wake Up Powder) King's Letter (Royal Scroll) Orichalcum (Oricon) Strength Seed Agility Seed Vitality Seed Luck Seed Intelligence Seed Life Nut (Acorns of Life) Medical Herb Antidote Herb Holy Water (Fairy Water) Chimera Wing (Wing of Wyvern) Leaf of the World Tree (Leaf of World Tree) Memento of Love (Locket of Love) Full Moon Herb Water Gun (Water Blaster) Sailor's Bone (Sailor's Thigh Bone) Echoing Flute Elven Flute (Fairy Flute)* Silver Harp Orb of Light (Sphere of Light) Poison Moth Powder Spider Web (Spider's Web) Stone of Sunlight (Stones of Sunlight) Rainbow Drop Silver Orb Red Orb Yellow Orb Purple Orb Blue Orb Green Orb *Whenever a Japanese weapon name used the word "tsurugi", we translated as "sword". Whenever a Japanese name used "ken", we translated as "blade". There is little distinction between the two words in Japanese. *The Japanese word "yousei" used in this name could refer to either elves or fairies, broadly referring to a variety of western sylvan creatures. The authors settled on elven being the better translation for two reasons. First, the same word is used to refer to the humanoids living west of Noaniel, who are clearly elves and not fairies. Since there is a direct presence of elves in the Roto trilogy, it would make more sense that the flute would have been crafted by them. Second, in discussion with native Japanese speakers, it was determined that our understanding of an elf is the first thing that comes to their mind when they hear the word "yousei". MONSTERS Slime Giant Crow (Black Raven) Horned Rabbit Giant Anteater Man-Faced Butterfly (Masked Moth) Frogger (Froggore) Bubble Slime (Babble) Magician Scorpion Wasp Heali Slime (Healer) Monstrous Anteater (Demon Anteater) Al-Mi'raj (Spiked Hare)* Poison Toad Caterpillar Bat Man (Humanabat) Zombie Mutt (Putrepup) Killer Bee Army Crab Gizmo (Gas Cloud)* Matango (Demon Toadstool)* Poison Hornworm (Poison Silkworm) Death Flutter (Avenger Raven) Buried Dog (Madhound) Monstrous Mushroom (Deadly Toadstool) Suspicious Shadow (Shadow) Vampire Man-Eating Moth (Man-Eater Moth) Wandering Armor (Rogue Knight) Flying Cat (Vampire Cat) King Toad (King Froggore) Raging Gorilla (Wild Ape) Laughing Bag (Trick Bag) Mummy (Mummy Man) Hell Claw (Infernus Crab) Druid (Lumpus) Flame Centipede (Flamapede) Embalmed (Mummy) Matango Mage (Mage Toadstool) Hunter Fly Death Jackal (Avenger Jackal) Illusionist (Nev) Heat Gizmo (Heat Cloud) Antbear (Tongue Bear) Heloma Slime (Curer) Mad Goat (Rammore) Cat Bat (Catcula) Evil Mage Killer Ape (Simiac) Garuda Metal Slime Ramming Goat (Goategon) Cutthroat (Executioner) Baby Satan (Demonite) Menacing Hermit (Deranger) Man-Eating Chest (Man-Eater Chest) Eliminator Great Beak Snail Slime (Slime Snail) Sky Dragon Barnabas Witch Dead Pecker (Avenger Beak) Hell Armor (Infernus Knight) Marine Slime Numbing Jellyfish (Man O'War) Merman (Merzon) Giant Squid (King Squid) Crabzilla (Crabus)* Mermandine (Merzoncian) Hell Condor (Hades' Condor) Brave Bear (Fierce Bear) Rotting Corpse (Hork) Bighorn Numbing Swallowtail (Stingwing) Deadly Dead (Venom Zombie) Achaierai (Blue Beak)* Killer Armor (Lethal Armor) Death Stalker (Avenger) Lava Titan (Lava Basher) Witch Doctor Magic Hag (Old Hag) Shade (Terror Shadow) Glacier Titan (Glacier Basher) Chimera (Wyvern) Kong Tortragon Bird of Paradise (Elysium Bird) Bomb Boulder (Bomb-Crag) Grizzly Zombie Master (Voodoo Shaman) Tortragon Lord (King Tortragon) Snow Dragon Troll Frost Gizmo (Frost Cloud) Dancing Jewels (Dancing Jewel) Mini Demon (Minidemon) Tentacles Skeleton Swordsman (Skeleton) Mimic Hell Knight (Marauder) Hologhost Orochi* Animated Statue (Stone Hulk) Salamander Slime Bess (Red Slime) Muddy Hand (Goopi) Archfiend's Shadow (Vile Shadow) Macumbeiro (Voodoo Warlock)* Stray Metal (Metal Babble) Ghoul Lionhead Boss Troll Goldman (Gold Basher) Skullgon (Scalgon) King Merman (King Merzon) Kraken (Kragacles) Darth Werebear (Darthbear) Grand Titan (Granite Titan) Ragonne (Leona)* Archmage Chimera Mage (Magiwyvern) Satan's Puppy (Winged Demon) Hydra Troll King Dragon (Green Dragon) Balrog (Barog) Zombie Dragon (Putregon) Mantigore (Lionroar) Swordoid King Hydra Baramos Baramos Brother (Baramos Bomus) Zombie Baramos (Baramos Gonus) Zoma Ortega Kandata (Kandar)* Kandata's Henchman (Kandar Henchman) *Almiraj, or Al-Mi'raj is a creature in Islamic mythology. The Japanese name arumiraaji references this monster. *Gizmo derives from a book called War with the Gizmos by Murray Leinster. *Matango derives from a 1963 Japanese horror film of the same name that involves a species of mutagenic mushrooms. *The Japanese name of the monster is Ganirasu. Gani means crab and the ~rasu is a suffix used commonly in kaiju names to sound stronger. Crabzilla was the obvious solution. *Achaierai is a D&D monster. *Orochi is Yamata no Orochi, a giant 8-headed and 8-tailed serpent from Japanese Mythology. *Macumbeiro is a practitioner of Macumba witchcraft, originating in Brazil. That seems to be the intention of the Japanese name "makurobeta". *The Japanese name of Ragonne is Ragonnu, which seems to reference the D&D creature Dragonne--a hybrid of lion and dragon. *Kandata is the name of a criminal protagonist in a short story by Ryunosuke Akutagawa, entitled "The Spider's Thread". COMPANION DEFAULT NAMES Han Solo (Brindar) Stallone (Ragnar) Ben Hur (Adan) Elias (Glennard) Kid (Theron) Romeo (Elucidus) Ilya (Harley) Merlin (Matthias) Alan (Sartris) Smith (Petrus) El Cid (Hiram) Nikolai (Viron) MISCELLANEOUS SCRIPT NOTES "Now, let's get you dressed up appropriately" - This was added to the king of Romalia's speech after returning the Golden Crown to smooth out the awkwardness of a female character transitioning into the new "king". Nord, the dwarf - The Japanese game has him being referred to as a hobbit, but the project authors were supsicious of this since he lives under a mountain, wields a shield and axe, wears heavy armor, sports a beard and has a very gruff and inhospitable attitude. Research was done, and it was determined that Horri originally intended that he be a dwarf, but this was not possible because the katakana character of "Wa" did not fit in the game's memory. Therefore, Nord nominally became a hobbit in spite of all his characteristics being dwarven. While it was a difficult translation choice, the authors of this project have chosen to fulfill Horii's original intention and present him as a dwarf.