About: ------ This hack does the following changes to the game: * Adds sound effects to the title screen demo. * When Fire Mario takes damage, he turns back to Super Mario instead of Small Mario. * Edits the ending text to clarify how to select worlds for hard mode (and changes "we" to "I"). * Fixes lives display when having 10 or more lives. * Fixes the Spiny egg behavior. * Reduces the amount of hammers Bowser throws, making it easier to dodge them when jumping over him. * Changes the exclamation point graphic's height to be consistent with the other characters. * Flips Bowser's fire to the correct direction. * Adds a block above underwater exit pipes, preventing Mario from clipping there while big or with flower and getting stuck there until time runs out. * Modifies sprite tile FF to not be partially visible behind the status bar's coin icon. * Changes the castle at the start of 5-1 to the large one. * Adds animations to ? blocks, coins, brick blocks, water/lava, castle flag and podoboo. * Adds an own ground block graphic to underground levels. The used graphic is an unused one from Lost Levels. * Changes Peach's sprite to the Lost Levels one. * Changes starting lives to 5. * Changes Small Mario's jump sound to be the same as Big Mario's. * Fills the outline of the cloud/bush. * Allows you to change direction in midair, as of 1.0.1. Changelog: ---------- Version 1.0.1 (13/09/2021): * Added ability to change direction while midair. Known bugs: ----------- * Game Over music is removed. This is caused by the powerdown patch. * The Spiny egg behavior fix also adds a Spiny near the start of 4-1 and 6-1 as a side effect. Credits: -------- * Chacky (Animation patch) * Eden GT (Demo with Sounds patch) * GoldS (Spiny Egg Fix patch) * LeanneTM (Animated flag sprites) * LooneyDude (Animated coin sprites) * sjk-e351 (adjust_remain patch) * SpiderDave (Change Direction in Midair patch, Change Bowser Hammer Rate hex offset) * w7n (Fire Mario becomes Super Mario when injured patch)