Legend of Zelda, The (USA).nes Legend of Zelda, The (U) (PRG0).nes MD-5: 337BD6F1A1163DF31BF2633665589AB0 SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2 Legend of Zelda, The (USA) (Rev A).nes Legend of Zelda, The (U) (PRG1).nes MD-5: F4095791987351BE68674A9355B266BC SHA-1: 3701381A82FC7D52B2DD3E8892047B30A114AB43 ___________________________________________________ cave_room_timer.ips [Rev 0, Rev 1] * Fix unusual wait time for cave clouds to animate dungeon_front_room.ips [Rev 0, Rev 1] * Fix first room door unlocking without key (dungeon 1) magic_beam_align.ips [Rev 0, Rev 1] * Align beam shots with weapon positions * Align vertical weapon position to player sprite overworld_hud_blink.ips [Rev 0, Rev 1] * Fix disappearing status bar when entering underground rooms (overworld map) overworld_leave_cave.ips [Rev 0, Rev 1] * Fix misplaced player sprite when leaving underground (overworld map) overworld_scroll_timing.ips [Rev 0, Rev 1] * Fix vertical scrolling garbage pixels on status bar (overworld map) ___________________________________________________ Commits: 6.1 - [2021-09-12] * build_script 6 - [2021-09-11] * magic_beam_align released 5 - [2021-09-09] * cave_room_timer released 4.1 - [2021-09-08] * cleanup 4 - [2021-09-07] * dungeon_front_room released 3 - [2021-09-06] * overworld_leave_cave released 2 - [2021-09-05] * overworld_scroll_timing released 1.1 - [2021-09-04] * overworld_hud_blink updated - hardware compatibility 1 - [2021-09-01] * overworld_hud_blink released _______________________________________________ Visit: * https://github.com/minucce-yard/Legend_of_Zelda_NES Helpful: * fceux -- debugger https://github.com/tasvideos/fceux Mesen -- debugger https://github.com/SourMesen/Mesen * Disassembly https://github.com/aldonunez/zelda1-disassembly _________________________________________________________ Compile: * asar assembler by Alcaro https://github.com/RPGHacker/asar xkas assembler by Near https://www.romhacking.net/utilities/269/