!!!--HOW TO PLAY--!!! -Apply EITHER "MM2Revamped.bps"(https://www.romhacking.net/utilities/1040/) or "MM2Revamped.ips"(https://www.romhacking.net/utilities/240/) to an unmodified Mega Man 2 ROM FIRST. DO NOT APPLY BOTH. Only one or the other. -MM2Revamped.bps will automatically create a separate patched ROM for you. MM2Revamped.ips requires you to manually copy/paste a separate ROM to patch. -Optional patches ONLY after applying the main patch first: -"MM2Revamped_NoFlash.ips" tones down flashing visual effects that may be harmful to photosensitive players. -"MM2Revamped_Friction.ips" removes the "slide" that occurs when Mega Man stops running. -"MM2Revamped_FastEnergy.ips" increases the speed at which energy is filled. !!!----CHANGES----!!! Gameplay -Most stages have been slightly remixed to capitalize on underused mechanics/enemies and provide a greater challenge. -All bosses now have a dedicated secondary weakness in addition to their primary weakness. You should be able to figure out what they are if you think about the boss' attack pattern or theme. -You can jump through the chain of the spike presses. -There's a new way to deal with spike presses in addition to jumping through the chain and freezing them. -Quick Man exclusively uses medium and high jumps. -Wood Man jumps slightly higher. -Flash Man now has 28 HP instead of 14, but to compensate, the vertical spread of his bullets is more limited. -Air Man's tornado patterns slightly tweaked to be less pixel-perfect. -Wily Machine form 2's bullets are no longer undodgeable. Graphics -Most stages have had some visual updates, some more than others. Weapons -Leaf Shield can be carried around and thrown, and can block most small bullets. -Air Shooter has 28 ammo instead of 14. -Metal has 56 ammo instead of 84. -Atomic Fire charges twice as fast and you get 4 full charges instead of 3. -Quick Boomerang rate of fire slightly increased and its ammo count is slightly decreased. -Crash Bomb is fully remote detonated. -Time stopper is toggleable and lasts a little longer. -Weakness tables have been heavily tweaked. -Item 3 consumes ammo slower to give it an advantage over Item 1. Misc QoL -Pause while weapons are on screen. -No falling off ladders when pausing. -Zipping is fixed (sort of). -You have the energy balancer. The "Atomic Fire charge sound" will play to notify that a weapon has been completely filled. -You can't accidentally use an E-Tank if you have full HP. -Quick Man's bug where his jump counter gets eaten is fixed. -All fortress bosses now have real checkpoints. -Delay scrolls are fixed. -The bug where Pipis can despawn enemies is fixed. -The bug where Mega Man's controls get slippery when there's a lot of sprite flicker is fixed. -The bug where enemies don't take damage if they're hit multiple times on the same frame is fixed (e.g. Sniper Armor can be killed consistently with Air Shooter at close range). !!!----CREDITS----!!! Programming -Zieldak: Most custom programming. -PureSabe: Fixes for sprite; pipi; multi-hit; and delay scroll bugs. -warmCabin: Remote Crash Bomb; toggleable Time Stopper. -KujaKiller: Pause while weapon on screen; don't fall off ladders when pausing. -Ratheronfire: Quick Man a.i. fix; Energy Balancer; don't waste E-Tanks while at full HP. Testing -Prodigy -Lavaman -Zieldak