Gargoyle's Quest II - The Demon Darkness (U) [!].nes IPS MD5: 2173EF0CA55FD06B88F82C22D6E3C172 ROM MD5 before: 8EA7A1B1552D55B42163C27A7EFC0800 ROM MD5 after: 9EBEB82EBF2EBE33B11E91495C344B7E Red Arremar II (J) [!].nes.nes IPS MD5: 9815E0FE0B52E25595FF4CF347A1D64A ROM MD5 before: 2E68BAAA510719D7C59FFFAA0D874F19 ROM MD5 after: C52479BAFCAD89F3D9FA9E75CC161E74 Mod includes: - Removal of background color strobe effect on title screen (JP only, already gone in US) - Removal of white/red strobe effect upon enemy encounters and certain cutscene events - Removal of white flashing upon hitting an end boss US version EnemyEncounter: 03:8475: 8A TXA // OLD 03:8476: 4A LSR // END OLD // NEW 03:8476: 38 SEC // END NEW 03:8477: B0 0A BCS $8483 // Strobe screen palette 03:8479: A5 09 LDA $09 = #$30 03:847B: 99 00 06 STA $0600,Y @ $0600 = #$0F 03:847E: 88 DEY 03:847F: 10 FA BPL $847B 03:8481: 30 09 BMI $848C // Retain game palette 03:8483: B9 20 06 LDA $0620,Y @ $0620 = #$0F 03:8486: 99 00 06 STA $0600,Y @ $0600 = #$0F 03:8489: 88 DEY 03:848A: 10 F7 BPL $8483 GozaHit: 05:8155: BD 44 05 LDA $0544,X @ $0549 = #$0C // OLD 05:8158: 29 03 AND #$03 // END OLD // NEW 05:8158: A9 FF LDA #$FF // END NEW 05:815A: D0 0C BNE $8168 // Strobe background color 05:815C: AD 10 06 LDA $0610 = #$0F 05:815F: 49 3F EOR #$3F 05:8161: 8D 10 06 STA $0610 = #$0F JP version TitleScreen: // Strobe background color 04:B0A3: AD 10 06 LDA $0610 = #$0F 04:B0A6: 49 3F EOR #$3F // OLD 04:B0A8: 8D 10 06 STA $0610 = #$0F // END OLD // NEW 04:B0A8: EA NOP 04:B0A9: EA NOP 04:B0AA: EA NOP // END NEW EnemyEncounter: // OLD 03:87BA: 4A LSR // END OLD // NEW 03:87BA: 38 SEC // END NEW GozaHit: // OLD 05:8154: 29 03 AND #$03 // END OLD // NEW 05:8154: A9 FF LDA #$FF // END NEW