Contra III - The Alien Wars v2.0: + updated intro graphics, new title screen (by Terwilf). + SNES music for intro, stage clear, game over and stage2. + changed music on stages 3 and 4; all samples in boss theme and "the hard corps" theme as in the ftm source files. + implemented continues. + other fixes and improvements. + 2a03 Konami logo jingle (thanks to Lancuster). + pause jingle. changes from "Contra Hard Spirits" romhack: + some sfx updates. + updated intro pictures by Terwilf. + no bullets glitches when take other weapon while shooting. + fix weapon hitbox (fixes bullets hit in scorpions when shooting prone). + fix sprites position (hitbox) of bonuses capsules and items. + laser improved (speed, damage), 'pieces' don't disappear. + enemy turrets fires while at top of the screen. ----------------------------------------------------------------------------------------- Contra Spirits - New music + Improvements v1.1 (Contra Spirits Advance) + fixed problems with background scroll on stages 3 and 4 in various emulators (Mesen) in v1.0. (compatiblity with Fceux saved). + fixed possible crashing in PAL mode in v1.0, added pal/dendy tempo for music. + fixed music frames sometimes skips (music slowdowns). + new intro pictures and text more like SNES version. + added Konami logo screen, based on Macbee demake. (+ with FM jingle, Mesen-X only). + added stage clear music (missed in v1.0) and changed game over music to Contra 1. + fixed bug with enemy grenades anim. + fixed the problem that caused the sprite to face the wrong way when you jump (like in the Jabu hack). + after respawn player looks right. + fixed weapon not losing after continue in v1.0. + fixed rare bug with enemy biker death in v1.0. + added explosion sfx for bikers (stage4). + added death sfx for scorpions (stage5). + changed/added many sfx (player and enemy bullets, grenades, player death and power-ups and others). + explosions are orange instead of blue. + turtle (stage1 boss) a bit harder. + player attack animation synced with shots. + lags on final boss reduced a bit. + fixed glitches caused by palette writes when turning on the display. + fixed glitched background switching in stage4. + some other fixes/improvements. ----------------------------------------------------------------------------------------- Contra Spirits - New music + Improvements v1.0 + music replaced. + added saving weapon and bombs after level pass. + infinite continues have been added, but max lives in options limited to 5. + implemented interface rendering at all levels, fixed interface glitches, in 2 players mode icons matches players colors. + level order changed, level-clone removed. + hit points of some bosses have been changed. + fixed bugs with the bomb (removal of the platform, bugs on the last boss when dying and use bomb at same time). + laser normally destroys missiles. + flying bikers can be killed. + friendly helicopter on the level repainted green, corrected the position of the rockets sprites so that the player is not 'hanging on the air'. + fixes the misspelled “THEND” on the end screen. + Invulnerability is animated with palette (it didn't animated at all before). + bullets sprites are round.