Econo v1 Readme Econo is an SMB3 Kaizo Hack. I aimed for a difficulty that can roughly be described as "intermediate." I made it using a USA Rev1 version of SMB3, and I cannot guarantee that it works with other versions. You can watch the trailer here, but it does contain spoilers (of course): https://www.youtube.com/watch?v=RSv4RPyHEEo. This hack is loosely inspired by and dedicated to the music of the Minutemen. I hope you enjoy it. Special thanks to the following people who directly contributed to the hack. A full attribution of patches/asm is in the "spoilers" section at the bottom of this document. WilsonPenn: Many integral patches, custom asm, asm support and debugging help, and general inspiration from his hack "Git Up Git Out Git Gud" GrumpyJake: The first person to playtest the whole hack, and the person who had to deal with the worst of the jank BlueFinch: Patches, custom asm, and playtesting Kurbo: Playtesting MitchFlowerPower: Playtesting JoeSmo: A key patch/sprite, and helping get the patch to work in my hack. Also, I built the hack using a JoeSmo branch of the Foundry creation tool. MaCobra52: Very many patches or4ng33xp0: Patches Captain Southbird: SMB3 disassembly Loop_Hazard: Music in the hack trailer Thanks also to the entire SMB3 Prime discord server, and to various Mario Maker 2 friends who inspired me to make levels. If you have any questions about making SMB3 hacks or about any of the patches/asm used in the hack, feel free to reach out. And if you encounter any trolls, cheap deaths, or jank, I don't know how they got there. ------------ SPOILERS (patches and asm) Infinite lives (hex edits) no overworld and related structural changes to smb3 (WilsonPenn) red koopa in shell form (Wilson) clipping fix (macobra) can jump on boot goomba to get boot (macobra) death block in air ship (Wilson) Japanese damage system (macobra) piranhas always spawn (macobra) quick death (orangeexpo) faster donut fall speed (macobra) unstompabble goomba (BlueFinch) faster bullet (macobra) faster dry bones wake up (macobra) press select to die (Wilson) muncher fix (Wilson) Rex sprite (JoeSmo) bowser hitbox fix (macobra) boom boom and flying boom boom spawn different things rather than QBall (BlueFinch provided code to split boom boom and flying boom boom) lakitu throws shrooms (me) paragoomba throws hammers (me) certain bump blocks spawn platforms (me) thwomps reset faster (macobra) (can't remember if I applied this)