Debug Menu Hack for Daimakaimura (SGX) -------------------------------------- By Chris Covell Daimakaimura (Ghouls 'n Ghosts) is a great game for the SuperGrafx. A long time ago, I was playing this game on my SGX system, and I was fooling around with the expansion connector in the back by running a screwdriver across the pins. Of course, that's kind of a foolish thing to do, but one time when I was doing this, the game didn't crash, but a bunch of numbers appeared on-screen instead, and there was a cursor I could move around. I had found a map editor in Daimakaimura! I wanted to find this map editor again, so I hacked my way through the game code. After a long time searching, I finally found some code that enables a debug menu, and some other code that draws this menu. After a bunch of hard work, I had this menu working in the game once again. It isn't normally accessible in the original game. How to patch the ROM: 1) Patch your SGX ROM of Daimakaimura.pce using a good IPS tool. ***NOTE*** that your original ROM mustn't have any header (ie: its file size is exactly 1,048,576 bytes.) 2) Play the game in a good emulator (with SGX mode enabled) or on a flash card. At the title screen of Daimakaimura, press RUN to see the debug menu. A quick explanation: Move the cursor with U/D. Press I or RUN to confirm. Press II to cancel an option. > GAME START starts the game as normal. > STAGE SELECT allows you to select your starting stage. > BG test is the aforementioned map editor. I don't understand it fully, but it lets you view only the background data for each level. The Pad moves a cursor around. Pressing I or II moves the cursor around more quickly. Holding Select+U/D/L/R alters the window/2nd background layer settings, sometimes masking the background. Pressing Select+I opens up the gate at the end of the level, but it also makes the gate appear at other points in the level. RUN exits the BG test. > Sound is a regular sound test, as far as I can tell. > SP test loads up a stage, but only shows the sprites in the stage. For some reason, only the sprites for stage 1 are shown. You can upgrade your armour (or change into a duck) by pressing RUN, and you can take away your armour by pressing Select, which also changes your current weapon. > ENDING displays the ending montage (minus the music). > OPTION takes you to the regular options menu available in the game. Enjoy!