Shin Megami Tensei debug mode patch by Revenant - June 18, 2012 Use with headerless rom, version 1.0 This patch enables a couple of debugging features in SMT1, which may prove useful to those working on new translations (or just a bit of fun to anyone interested in poking around in the game's guts.) This was originally made for The Cutting Room Floor when I was on a mission to find debug modes and undiscovered cheats in as many SNES games as possible - the final count came close to 100 games before I got totally burned out (thanks largely to TOSE), of which four were Megaten games. The relevant article is here: http://tcrf.net/Shin_Megami_Tensei Here are how the two main features work: Holding X on controller 1 when triggering an event (such as a conversation or entering a shop) will display the event number in the text window. Using the D-pad, you can change the number to select which event will take place. An easy way to do this is by loading a game, turning around, holding X and walking back to the terminal (or other save point.) - Up/Down increase and decrease the number by 0001 - Left/Right increase/decrease it by 0010 - L/R selects one of four event groups, starting at 0000, 4000, 8000, and C000. - A begins the selected event. This also works with 2D (overworld) events, though the event number isn't visible because the screen fades out before the number is displayed. Pressing X after opening the event selector will bring up a flag editor, which lets you turn up to 256 boolean flags on or off by pressing A (although several of the flags may not actually have any effect.) Pressing B will exit the flag editor and continue with the selected event. I don't actually know what any of these flags do - if you're willing to investigate, please feel free to add your findings to the above article on TCRF. Have fun! Send your love to d@revenant1.net