------------------------------------------- F-ZERO ALTERNATE STRIKE V2.3 (Final) ------------------------------------------- Credits: Nintendo - Base game Catador - Modifications and fixes to this ROM (and Tile 24D7 which appears on some tracks) and playtesting SnakeLancerGaming - Who helped suggest I smooth out the tracks a little more also playtesting Alejandro - For the FZEEclips and palette suggestions that I have taken into consideration and playtesting RoyTheDragon/Roy's Gaming Grotto/SuperLineBros - Tracks, vehicle palette modification, venue palette modification, menu sprite modification, venue sprite modification (Silence), minimap editing, playtesting, AI Editing -- CHANGELOG: Colors: -All Venues/Levels have different palettes -All Vehicles have been recolored -All Vehicle Select menu graphics have also been changed to match up the vehicle colors -Main Menu has gone through some major works, the menu options sprites have been thinned out because I felt the the 2 wide text was ugly, the logo was changed also from having the original format to more of a smooth logo. Added a few colors to the bolt at the side has some shading/lighting to it now so it's more fleshed out, Also color change to red on the logo and the menu options Side note: Mute City 1 2 and 3 have different palettes Mute City 1 takes Mute City 2's palettes Mute City 2 takes Mute City 3's palettes with a few modifications Mute City 3 takes Mute City 4's palettes Courses: ALL: Smooth barriers Big Blue - New course Silence - Keeps old course but has changes Sand Ocean - Keeps old course but has changes Port Town - Keeps old course but has changes Death Wind - Keeps part of old course but Death Wind 1 is new Red Canyon - New course Fire Field - New Course has changes from previous versions of this course Mute City - New Course for Mute City 2 and 3 but Mute City 1 keeps old route White Land - White Land 1 completely demolished because of memory limitations, White Land 2 keeps its old course with a lot of changes