Super Metroid MSU-1 hack Version 1.0 by DarkShock This hack adds CD quality audio to Super Metroid using the MSU-1 chip invented by byuu. The hack is made for the US/JP 1.0 version of the game. Tested on SD2SNES, bsnes075 and higan 094. The patched ROM needs to be named supermetroid_msu1.sfc. Note they are two IPS patches: - supermetroid_msu1_emulator.ips is the one to use for proper volume in emulators. - supermetroid_msu1.ips for SD2SNES Music pack is available at: http://www.mediafire.com/download/euj8ewjv59d2022/SuperMetroidMSU1_Music.7z =============== = Using higan = =============== 1. Patch the ROM 2. Launch it using higan 3. Go to %USERPROFILE%\Emulation\Super Famicom\mmx_msu1.sfc in Windows Explorer. 4. Copy manifest.bml and the .pcm file there 5. Run the game =============== = Using BSNES = =============== Just patch the ROM and launch the game. The pcm file needs to be in the same folder. ==================== = Using on SD2SNES = ==================== Drop the ROM file, supermetroid_msu1.msu and the .pcm files in any folder. (I really suggest creating a folder) Launch the game and voilą, enjoy ! =========== = Credits = =========== * DarkShock - ASM hacking & coding, music editing * Blake Robinson - Reorchestration (http://syntheticorchestra.com/) ============= = Compiling = ============= Source is availabe on GitHub: https://github.com/mlarouche/SuperMetroid-MSU1 To compile the hack you need * bass v14 (https://web.archive.org/web/20140710190910/http://byuu.org/files/bass_v14.tar.xz) * wav2msu (http://helmet.kafuka.org/thepile/Wav2msu) To distribute the hack you need * uCON64 (http://ucon64.sourceforge.net/) * 7-Zip (http://www.7-zip.org/) make.bat assemble the patch create_pcm.bat create the .pcm from the WAV files distribute.bat distribute the patch make_all.bat does everything =============== = Music indexes = =============== 01 = Samus Aran's Appearance fanfare 02 = Item acquisition fanfare 03 = Item room // Bank $03 - Opening 04 = Opening with intro 05 = Opening without intro // Bank $06 - Crateria (First Landing) 06 = Arrival on Crateria (with thunder FX) 07 = Arrival on Crateria (without thunder FX) // Bank $09 - Crateria 08 = The Space Pirates Appear 09 = Statue Room // Bank $0C - Samus's Ship 10 = Samus's Ship // Bank $0F - Brinstar with vegetation 11 = Brinstar with vegetation // Bank $12 - Brinstar Red Soil 12 = Brinstar Red Soil // Bank $15 - Upper Norfair 13 = Upper Norfair // Bank $18 - Lower Norfair 14 = Lower Norfair // Bank $1B - Maridia 15 = Upper Maridia 16 = Lower Maridia // Bank $1E - Tourian 17 = Tourian // Bank $21 - Mother Brain Battle 18 = Mother Brain Battle // Bank $24 - Big Boss Battle 1 19 = Big Boss Battle 1 20 = Mysterious Statue Chamber 21 = Evacuation // Bank $27 - Big Boss Battle 2 22 = Big Boss Battle 2 23 = Tension / Hostile Incoming // Bank $2A - Plant Miniboss 24 = Plant Miniboss // Bank $2D - Ceres Station 25 = Ceres Station // Bank $30 - Wrecked Ship 26 = Wrecked Ship Power Off 27 = Wrecked Ship Power On // Bank $36 - Theme of Super Metroid 28 = Theme of Super Metroid // Bank $39 - Death Cry 29 = Death Cry // Bank $3C - Ending 30 = Ending