______________________________________________________________________ Secret of Evermore : 2 Player Edition (SNES) 2-Player Enhancement Patch May 25, 2009 Version 1.02 FuSoYa's Niche http://fusoya.eludevisibility.org ______________________________________________________________________ CONTENTS ______________________________________________________________________ 1. Credits 2. Introduction 3. What's New 4. Known Issues 5. Legal Notice 6. Contact Information ______________________________________________________________________ 1. Credits ______________________________________________________________________ ROM Modifications: FuSoYa (Defender of Relm) Beta Testing: Zero-G FuSoYa Tools: ZSNES debugger, Snes9x tracer, Jeremy Gordon's 65816 assembler (custom build) ______________________________________________________________________ 2. Introduction ______________________________________________________________________ Secret of Evermore... like many people back in the SNES days, when I tried this game out I was expecting a game of the same caliber as Secret of Mana. And like many, I was rather disappointed. But the one major thing that really irked me about the game was the lack of 2 player support. I mean really, if you're going to give it a name similar to SoM, and you're going to use the same battle system, and the same ring menu system, and use the same method of switching the character you're in control of using Select, then why in the world would you stop there and not make it multiplayer like SoM!? Anyway, fast forward to the end of 2003. I was trying to choose a multiplayer console RPG Zero-G and I could play together, when I remembered SoE and its annoying lack of 2 player support. It then occured to me that if it still bothered me so much, why not just do something about it? So I did. -_^ And this patch is the result. Now you can finally have a proper 2 player game of Secret of Evermore! You can hit start on the first or second controller to enter/withdraw from the game, and either player can control either character, just like in SoM. There's even a controller indicator number that will appear beside the character you're in control of. One difference from SoM though is that one character will have the camera focus, while the other won't be restricted to the viewable screen area. Only the character with the camera focus can leave an area and activate a few other events. However, either player can switch the camera focus using Select. There are a few minor quirks which have been noted below, and I would imagine that there are a few more, given that the game just wasn't originally designed for this. But we've been able to play through the entire game pretty easily. Note that this patch is only intended for use on the US Evermore ROM with a header. If you need a patching utility, you can get Lunar IPS from my page. Have fun! ^^ ______________________________________________________________________ 3. What's New ______________________________________________________________________ Version 1.02 May 25, 2009 -fixed a minor issue with the question asking if you wanted to return to the space station, where it always thought the dog was the one that initiated the action so the player controlling the dog was always the one that had to answer. Thanks goes out to Skeud for pointing this out. Version 1.01 February 23, 2008 -fixed issue with skeleton in boat, where it always thought the dog was the character talking and hence wouldn't offer you a ride if you wanted to skip the long desert walk and had the amulet. Version 1.00 February 9, 2004 -First release ______________________________________________________________________ 4. Known Issues, Limitations and Quirks ______________________________________________________________________ -Only the character with the camera focus can perform certain actions, such as exiting an area. -Only the character with the camera focus will flash while charging to 100%. -Switching the camera focus to another character while charging may cause charge progress to pause at the current value until released. -The character without the camera focus may occasionally be trapped behind an invisible exit tile when entering a new area (Inn at Fire Eye's village, Inn at Nobilia, pyramid area entrance, and a couple other places). You can usually get around this by pressing start to let the AI take over for a moment. -When trying to enter the locked colosseum, the game will move back the last character that talked to someone, which may not necessarily be the character trying to enter. -At the pyramid, the first time you switch the camera focus the other character will become frozen until they get the camera focus back. This is normal... in the original game this was intended to prevent the AI character from moving off the switch. -It's possible to take control of the dog with the second controller during some of the demo sequences at the start of the game. -The game locks out select when the boy goes beneath the desert in the spin secret, which can be a problem if the dog has the camera focus since then the boy can't get out and the dog is frozen. The player controlling the dog can hit start to resolve this, since withdrawing from the game will switch the camera focus back to the boy. -Select will work on both controllers even when you aren't in the game. ______________________________________________________________________ 5. Legal Notice ______________________________________________________________________ The Secret of Evermore 2 Player Edition Patch (hereafter referred to as the "Patch") is not official or supported by Nintendo, Square, or any other commercial entity. The Patch is freeware thus it can be distributed freely provided the following conditions hold:(1) This document is supplied with the Patch and both the document and Patch are not modified in any way (2) The Patch is not distributed with or as part of any ROM image in any format, and (3) No goods, services, or money can be charged for the Patch in any form, nor may it be included in conjunction with any other offer or monetary exchange. The Patch is provided AS IS, and its use is at your own risk. Anyone mentioned in this document will not be held liable for any damages, direct or otherwise, arising from its use or presence. ______________________________________________________________________ 6. Contact Information ______________________________________________________________________ FuSoYa www: http://fusoya.eludevisibility.org (was fusoya.cjb.net) ???: 06942508 ______________________________________________________________________