Final Fantasy 3 (US/SNES), Final Fantasy 6 (JP/SFC), Final Fantasy 6 Advance (US,JP,EU/GBA) Dead Hare Glitch Fix patch CONTENTS: FF3-DeadHare-H.ips: The fix patch for a headered SNES ROM file. Apply to fix the Dead Hare Glitch. FF3-DeadHare-HR.ips: The reverse patch for a headered SNES ROM file. Apply to reverse all changes made by the previous patch. FF3-DeadHare-N.ips: The fix patch for a non-headered SNES ROM file. Apply to fix the Dead Hare Glitch. FF3-DeadHare-NR.ips: The reverse patch for a non-headered SNES ROM file. Apply to reverse all changes made by the previous patch. FF6-DeadHare-H.ips: The fix patch for a headered SFC ROM file. Apply to fix the Dead Hare Glitch. FF6-DeadHare-HR.ips: The reverse patch for a headered SFC ROM file. Apply to reverse all changes made by the previous patch. FF6-DeadHare-N.ips: The fix patch for a non-headered SFC ROM file. Apply to fix the Dead Hare Glitch. FF6-DeadHare-NR.ips: The reverse patch for a non-headered SFC ROM file. Apply to reverse all changes made by the previous patch. FF6A-DeadHare-JU.ips: The fix patch for a US or Japanese GBA ROM file. Apply to fix the Dead Hare Glitch. FF6A-DeadHare-JUR.ips: The reverse patch for a US or Japanese GBA ROM file. Apply to reverse all changes made by the previous patch. FF6A-DeadHare-E.ips: The fix patch for a European GBA ROM file. Apply to fix the Dead Hare Glitch. FF6A-DeadHare-ER.ips: The reverse patch for a European GBA ROM file. Apply to reverse all changes made by the previous patch. readme.txt: This file. Dead Hare.asm: An assembly format index of the code changes. Dead Hare.rtf: A text format index of the code changes. PATCH INFORMATION: SNES patches work on version 1.0 or 1.1. SFC patches work with RPGOne's translation version 1.2. AFFECTED AREAS: SNES: C2/1C41-C2/1C43, C2/59DE-C2/5A4B SFC: C2/1C3C-C2/1C3E, C2/59C6-C2/5A33 GBA US/JP: 0808000A-0808000B, 0808003A-08080051, 080800A8-080800AB GBA EU: 0808074E-0808074F, 0808077E-08080795, 080807EC-080807EF URGENCY: Medium. PURPOSE: There's an enemy that lurks about the area near South Figaro in the World of Ruin called the Nohrabbit. It's a unique enemy that doesn't seem to mind curing your party members' HP and status when you attack it. But that's not the issue: if you attack it with the Scimitar, and it successfully applies its "Slice" effect, the Nohrabbit will die...and then cure you from beyond the grave. Although this effect is rather minute and pretty awesome, it still defies logic. This patch fixes the glitch by preventing any enemy that has already been removed from battle by taking any actions. VERSION HISTORY: v1.5 (January 29, 2018): Added GBA patches. v1.4 (February 6, 2017): Rebuilt to no longer use free space. v1.3 (September 17, 2016): Fixed a bad byte in the non-headered SNES patch that made it unusable. v1.2 (August 17, 2015): Fixed the case where Nohrabbit could still cure if it was killed by the Scimitar while the character wielding it also had a weapon in the left hand. Thanks to Assassin for pointing out this issue. v1.1 (July 17, 2015): Fixed a conflict with Drakkhen's Physical Damage Overflow patch. Thanks to CV Reynolds for pointing this out. v1.0 (July 15, 2015): Initial release.