Zelda 3 Max Consumables Fix by Kazuto Hosted on Romhacking.net (RHDN) If you found this patch on another website, please let me know me on RHDN. -------------------------------------------------------------------------------- Contents: Uninstall Max Consumables Fix.ips Zelda 3 Max Consumables Fix.asm Zelda 3 Max Consumables Fix.ips Zelda 3 Max Consumables Fix Readme.txt -------------------------------------------------------------------------------- About: This patch modifies your maximum Bomb and Arrow counters, allowing both of them to increase all the way to 99. You now start the game with a maximum capacity of 20 Bombs and 20 Arrows, and each upgrade increases your bombs or arrows by 5. The final upgrade for each increases the counter from 90 to 99. Additionally, the original game made it possible to get rupees "stuck" in the fountain by throwing an unusual amount (5 or 25), ensuring that it doesn't total up to exactly 100. If you try to obtain an upgrade after it's already maxed out, the fairy would refund exactly 100 rupees, but none of the additional rupees which you had thrown beforehand. This patch enables her to refund you correctly. -------------------------------------------------------------------------------- General users: Apply the .ips file to an unheadered US rom of A Link to the Past. The "uninstall" .ips file restores the fix to its original coding, completely removing my changes from the game. HOWEVER, due to the way that consumables are coded, if you obtain MORE THAN 55 Bombs or Arrows at maximum, the uninstall patch will no longer work correctly. This is because it cannot undo changes to the game's SRAM, and the default coding will use awkward values past 7 upgrades. Advanced users: All of the coding is contained within original code space, so there's no risk of overwriting your own ASM modifications. However, I've included the .asm file for completeness. It is coded for xkas version 0.06. --------------------------------------------------------------------------------