Final Fantasy 3 (US/SNES), Final Fantasy 6 (JP/SFC), Final Fantasy 6 (US,JP,EU/PS1), Final Fantasy 6 Advance (US,JP,EU/GBA) Castle Party Glitch Fix patch CONTENTS: FF3-CastleParty-H.ips: The fix patch for a headered SNES ROM file. Apply to fix the Castle Party Glitch. FF3-CastleParty-HR.ips: The reverse patch for a headered SNES ROM file. Apply to reverse all changes made by the previous patch. FF3-CastleParty-N.ips: The fix patch for a non-headered SNES ROM file. Apply to fix the Castle Party Glitch. FF3-CastleParty-NR.ips: The reverse patch for a non-headered SNES ROM file. Apply to reverse all changes made by the previous patch. FF6-CastleParty-H.ips: The fix patch for a headered SFC ROM file. Apply to fix the Castle Party Glitch. FF6-CastleParty-HR.ips: The reverse patch for a headered SFC ROM file. Apply to reverse all changes made by the previous patch. FF6-CastleParty-N.ips: The fix patch for a non-headered SFC ROM file. Apply to fix the Castle Party Glitch. FF6-CastleParty-NR.ips: The reverse patch for a non-headered SFC ROM file. Apply to reverse all changes made by the previous patch. FF6A-CastleParty-A.ips: The fix patch for a GBA ROM file. Apply to fix the Castle Party Glitch. FF6A-CastleParty-AR.ips: The reverse patch for a GBA ROM file. Apply to reverse all changes made by the previous patch. FF6PS-CastleParty-U.ppf: The fix patch for a US PS1 BIN file. Apply to fix the Castle Party Glitch. FF6PS-CastleParty-J.ppf: The fix patch for a Japanese PS1 BIN file. Apply to fix the Castle Party Glitch. FF6PS-CastleParty-E.ppf: The fix patch for a European PS1 BIN file. Apply to fix the Castle Party Glitch. readme.txt: This file. Castle Party.rtf: A text format index of code changes. AFFECTED AREAS: SNES: CB/0BC7-CB/0BE9, CB/1318-CB/1336, CB/133E-CB/1341, CB/9AAE-CB/9AC8, CB/A0EC-CB/A0FD SFC: CB/0BBD-CB/0BDF, CB/130E-CB/132C, CB/1334-CB/1337, CB/9AA4-CB/9ABE, CB/A0E2-CB/A0F3 PS1 US: 1AC085-1AC0A7, 1AC906-1AC924, 1AC92C-1AC92F, 1B64CC-1B64E6, 1B6C3A-1B6C4B PS1 JP: 1AB755-1AB777, 1ABFD6-1ABFF4, 1ABFFC-1ABFFF, 1B5B9C-1B5BB6, 1B630A-1B631B PS1 EU: 1AD2E5-1AD307, 1ADB66-1ADB84, 1ADB8C-1ADB8F, 1B772C-1B7746, 1B7E9A-1B7EAB GBA: 087B0BBD-087B0BDF, 087B130E-087B132C, 087B1334-087B1337, 087B9AA4-087B9ABE, 087BA0E2-087BA0F3 PATCH INFORMATION: All PS1 patches include undo data. SNES patches work on ROM v1.0 or v1.1. URGENCY: Low. PURPOSE: During Sabin's infiltration of the Imperial Camp at Doma Castle, there are four moments when the game switches between Sabin in the camp and Cyan in the castle. The game has an unorthodox way of handling the switch between parties; instead of keeping Cyan and Sabin in separate parties, which is a known feature of the game, the game removes the former character(s) from the current party and adds the new character(s). The side effects of this are most noticeable if Shadow is accompanying Sabin, as their order might switch in the lineup. This patch ensures that all party ordering is consistent throughout the infiltration by keeping Sabin and Cyan in separate parties until he officially joins Sabin. VERSION HISTORY: v1.3 (July 13, 2017): Added the PS1 patches. v1.2 (March 11, 2017): Fixed an issue with the switch events back to party 1 that caused inventory items to be changed for no reason. v1.1 (September 17, 2016): Added the GBA patches. v1.0 (September 16, 2016): Initial release.