Tritoch Animation Fix 1.0 ------------------------- by bydoless released on 2016/10/27 Patches ------- tritoch_anim_fix_us_h: Apply to FF3us (headered ROM) tritoch_anim_fix_us_nh: Apply to FF3us (headerless ROM) tritoch_anim_fix_j_h: Apply to FF6j (headered ROM) tritoch_anim_fix_j_nh: Apply to FF6j (headerless ROM) Offset changed -------------- tritoch_anim_fix_us_h: $D1C849-$D1C84A tritoch_anim_fix_us_nh: $D1C649-$D1C64A tritoch_anim_fix_j_h: $D1C0C1-$D1C0C2 tritoch_anim_fix_j_nh: $D1BEC1-$D1BEC2 Bug Description --------------- Tritoch tail is missing a piece when calling his summon. This is because its frame data ($D1C645-$D1C67A in FF3us) is missing a byte pair. The first byte of the pair is a X,Y position (xxxxyyyy) of the block in 16 pixels intervals. The second byte determines the block taken from the monster graphic as well as whether it's flipped horizontally and/or vertically. Since the first two couples (10 01 and 20 02) reference blocks in the mold containing no graphics at all, we can use one of those to insert the missing couple 35 07.