Final Fantasy 3 (US/SNES), Final Fantasy 6 (JP/SFC), Final Fantasy 6 Advance (US,JP,EU/GBA) Stepping Out Bug Fix patch CONTENTS: FF3-SteppingOut-H.ips: The fix patch for a headered SNES ROM file. Apply to fix the Stepping Out Bug. FF3-SteppingOut-HR.ips: The reverse patch for a headered SNES ROM file. Apply to reverse all changes made by the previous patch. FF3-SteppingOut-N.ips: The fix patch for a non-headered SNES ROM file. Apply to fix the Stepping Out Bug. FF3-SteppingOut-NR.ips: The reverse patch for a non-headered SNES ROM file. Apply to reverse all changes made by the previous patch. FF6-SteppingOut-H.ips: The fix patch for a headered SFC ROM file. Apply to fix the Stepping Out Bug. FF6-SteppingOut-HR.ips: The reverse patch for a headered SFC ROM file. Apply to reverse all changes made by the previous patch. FF6-SteppingOut-N.ips: The fix patch for a non-headered SFC ROM file. Apply to fix the Stepping Out Bug. FF6-SteppingOut-NR.ips: The reverse patch for a non-headered SFC ROM file. Apply to reverse all changes made by the previous patch. FF6A-SteppingOut-U.ips: The fix patch for a US GBA ROM file. Apply to fix the Stepping Out Bug. FF6A-SteppingOut-UR.ips: The reverse patch for a US GBA ROM file. Apply to reverse all changes made by the previous patch. FF6A-SteppingOut-J.ips: The fix patch for a Japanese GBA ROM file. Apply to fix the Stepping Out Bug. FF6A-SteppingOut-JR.ips: The reverse patch for a Japanese GBA ROM file. Apply to reverse all changes made by the previous patch. FF6A-SteppingOut-E.ips: The fix patch for a European GBA ROM file. Apply to fix the Stepping Out Bug. FF6A-SteppingOut-ER.ips: The reverse patch for a European GBA ROM file. Apply to reverse all changes made by the previous patch. readme.txt: This file. Stepping Out.asm: An assembly format index of the code changes. Stepping Out.rtf: A text format index of the code changes. ALL PATCHES WORK ON VERSION 1.0 OR 1.1. URGENCY: Medium. PURPOSE: The game does not properly handle the possibility of the player holding Y while moving, in a setting where pressing Y allows you to switch between parties. One thing you'll notice is that the camera keeps moving during the fade-out, which isn't inherently a problem; however, more importantly, any event triggers on the tile you step to don't trigger until you switch back to that party. This can mean things like the teamwork-oriented switches that lower the spikes in Phoenix Cave don't work in a timely manner. This patch ensures that event triggers do not get skipped like this. VERSION HISTORY: v1.0 (February 11, 2017): Initial release.