FF3us SRAM Expansion by madsiur version 2.0 released on 06/25/2024 ------------------------------------------------------------------------------ Files included sram_nh.ips: patch for FF3us 1.0 headerless ROM. sram_nh_reverse.ips: reverse patch. sram.asm: Assembly file to assemble with bass. ------------------------------------------------------------------------------ Offset changed, free space used (by patch) $C0FFD8: Internal header SRAM size (from $03 to $05) Bank $C3: A few offsets related to saving and loading (see asm file) $C3F091: $92 bytes of free space ------------------------------------------------------------------------------ New SRAM map Slot 1 expansion: $306A00-$307FFF $306000-$3069FF = $7E1600-$7E1FFF Slot 2 expansion: $316A00-$317FFF $316000-$3169FF = $7E1600-$7E1FFF Slot 3 expansion: $326A00-$327FFF $326000-$3269FF = $7E1600-$7E1FFF Other SRAM values: $336000-$3375FF (game common SRAM) $337600-$337EFF (unused) $337F00 = last altered savefile $337F01 = rng index $337F08 = checksum value #$E41B (slot 1) $337F0A = checksum value #$E41B (slot 2) $337F0C = checksum value #$E41B (slot 3) $337F0E = checksum value #$E41B (slot 4) ------------------------------------------------------------------------------ Description This hack expands SRAM by $1600 bytes, allowing now $2000 bytes for each save slot plus a third 8Kb for general purpose. In original game, only 8Kb of SRAM is used ($306000-$307FFF), each slot occupying $0A00 bytes and $200 bytes for general purpose at the end of the 8Kb block. With this hack, $306000-$307FFF is used for slot 1, $316000-$317FFF for slot 2 and $326000-$327FFF for slot 3. $336000-$337FFF is used for game SRAM as well. When you play the game, $7E1600-$7E1FFF is still used and copied to correct slot at saving. $336000-$3375FF is copied to correct slot as extra SRAM. At game loading, correct slot is loaded into $336000-$3375FF. So in order to save or load from extra SRAM in your hack, use for example STA $336000,X or LDA $336000,X. Since $337600-$337EFF is not used, it means it could be used as scratchpad RAM for temporary things or have a general use common to the three slots. SRAM could be expanded more but I figured a whole $2000 bytes instead of $0A00 is enough expansion for any hack. In HiROM mapping banks $20-$3F can be used to map SRAM, using always the $6000-$7FFF range of the bank. $C0FFD8 tell the emulator the SRAM size of the ROM. I have not tested this on sd2snes, Everdrive or real hardware. snes9x 1.55 and bsnes+ were used for testing. If you plan to use this hack and make a cart of your hack after, I have no idea what kind of cartridge you will need or if 32Kb of SRAM is supported by any existing SNES game. ------------------------------------------------------------------------------ Version history 06/24/2024 2.0 release -fixed hack breaking bug where extra SRAM for slots 1 and 2 would not be loaded in $336000 at game loading -changed most of saving/loading code to use less free space 10/04/2018 1.1 release -removed $336000 init (see sram.asm for details) -renamed $337F08-$337F0E from "fixed value" to "checksum value" 05/25/2018 1.0 initial released ------------------------------------------------------------------------------ Alternate downloads https://www.fred65816.net/en/romhacking/hacks/sram https://www.ff6hacking.com/wiki/doku.php?id=ff3:ff3us:patches:madsiur:sram ------------------------------------------------------------------------------ Contact themadsiur@gmail.com