Title: Can't Lose for Winning Author: Lenophis Version: v1.1 Applies to: FF3us v1.0, FF3us v1.1 Tested on: FF3us v1.0 The location is the same in v1.1, so I can only assume it works. Contents: Can't lose for winning - header.ips (bugfix) Can't lose for winning - no header.ips (bugfix) Can't win for losing - header.ips (anti-patch) Can't win for losing - no header.ips (anti-patch) colliseum.asm C2 code.txt readme.txt - this thing you are reading. ROM addresses: C2/0016 - C2/0018 C2/499E - C2/49C3 C2/66CB - C2/66FE Urgency: Varies, it depends on the item, really. -------------------------------------------------------------------------------- Description: When fighting a battle in the colliseum, your fee would be taken after the battle is finished. From ZED's glitches and bugs guide: Colosseum steals an item from your 99 stack if you win the same item you bet - As the title says, get 99 of an item that you get back upon winning the fight at the Colosseum, and proceed to bet it. Win or lose, you'll have 98 when the fight ends (unless you get sneezed, run, etc.). It only happens in that specific situation though. The easiest items to test this with are Fire Knuckles, Tao Robes, and Trumps since you can buy those. -------------------------------------------------------------------------------- What this patch does: Instead of taking your fee after the battle, it takes it at the start of battle, so if you were to win one back, you'll have a max of 99, and not 98. The anti patches effectively remove this patch. -------------------------------------------------------------------------------- Reasoning for this specific approach: (New section!) At the Colliseum, Ultros mentions that betting a crappier item will cause Chupon to just take it from you. In FF6A, however, Ultros mentions not to bet "cheap crap, or Mr. Typhon'll hafta come 'n teach ya a lesson!" which isn't indicative of how the game's behavior should be. That said, it seems like this was the most logical approach to take. However, that isn't to say there won't be a change to the patch. -------------------------------------------------------------------------------- Patch versions: v1.1 - January 19, 2010. Patch conflicted with Drakkhen's Ignore Charm patch. Moved code, and slightly optimized it as well. v1.0b - May 13, 2008 Updates readme with more information, no changes made to patch. Added C2 code to possibly better explain the changes made. v1.0 - May 10, 2008 Initial patch -------------------------------------------------------------------------------- Credits: Terii Senshi & assassin - They wrote the C2 bank disassembly. Needless to say this patch wouldn't exist without it. :)