FFV Sprite Touch-ups Below are a list of all the changes to graphical errors and inconsisties that I uncovered and corrected in FF5. VideoGameSprites.net has the best resource for actually viewing the problems that I've pointed out: http://www.videogamesprites.net/FinalFantasy5/Party/ If anyone elects to use this hack in their own FF5 projects, please provide appropriate credit. If you find any additional problems to note, please send me a message through RHDN. Enjoy! Chicken Knife Version 1.03 released 08/11/2020 Fixed issue where Goblin enemy name was corrupted in Japanese rom as a result of patch. Should now be compatible with all language versions of rom. Galuf Knight: Shoe consistency fix Faris Red Mage: Corrections to hat Faris Bare: Update to shoes with hands raised to make consistent Faris Mime: Update to shoes with hands raised to make consistent Bartz Knight: Consistency fix to boots when arms raise Bartz Mystic Knight: Improved foot animation when arms raise Lenna Ninja: Consistency fix to legs when arms raise Version 1.02 released 06/07/2019 Bartz Black Mage: Shoe consistency fix Bartz Blue Mage: Chest inconsistency when arms raised Lenna Knight: correct missing pixel on left side of breastplate when arms raise Lenna Knight: Correction to toe color when hands raise Lenna Thief: Correction to erroneous green pixel that appears on shoe when arms raised Lenna Blue Mage: Correction to toe color when hands raise Lenna Mime: Belt pixel inconsistency when hands raised Lenna Bare: Belt pixel inconsistency when hands raised Galuf Monk: Corrections to pants during left arm animation Galuf Blue Mage: Chest pixel inconsistent when arms raised Faris Mystic Knight: Correction to toe color when hands raised Faris Red Mage: Correction to shoe animation when hands raised Version 1.01 released 6/2/2019 Corrected errors to Bartz's hair in the bare job that were inadvertently created. Made further consistency improvements to Bartz's hair with the Mime job. Version 1.00 initial release 6/2/2019 Bartz Horizontal hair length consistency fix across all jobs Knight: hair fix when defending Thief: shirt consistency fix when arms raised Berserker: flickering leg pixels with left hand attack that are inconsistent with other animations Mystic Knight: right hand attack flickering shadows on foot Red Mage: pixel correction on head when arms raised Ninja: left leg flicker when attacking left handed Beastmaster: fixes flickering waist in various frames Geomancer: left arm flicker when walking Samurai: made golden buttons stop wiggling when arms raised Chemist: flickering pixel corrections with attack animations Mime: fixed hair color above eye when arms raised Bare: corrected blue pixel in hair during frame when being attacked Bare: toe consistency fix when arms raised Bare: shirt consistency fix when arms raised Lenna White Mage: extra shadows on feet when attacking White Mage: flickering pixel on waist when attacking Time Mage: attack animations leg consistency fix Summoner: shadow fix near face during left hand attack Red Mage: flickering pixel on hat when arms raised Red Mage: shadow fix on left side Red Mage: shoe button color inconsistency fix Ninja: leg flicker when attacking left handed Bard: left arm flicker when walking Samurai: fixed low HP foot area where incorrect green pixel was present in bottom right corner Dancer: corrected chest pixel when arms raised Mime: flickering shoes when attacking Bare: flickering legs when attacking Galuf Monk: waistband fix during righthand attack frame White Mage: missing pixel coloration on chest for right hand attack frame that creates flicker Black Mage: flickering pixel on foot during right hand attack animation Black Mage: missing shadow near feet on left hand attack animation Mystic Knight: body flicker with right hand attack frame Time Mage: shadow fixes near feet Summoner: fixed shadows near feet in various frames Red Mage: flickering top of head when hands raised. Red Mage: left shoe fix with left hand attack Ninja: right hand attack leg fix Ninja: hat consistency fix between frames Ranger: shoe flicker with left hand attack Dragoon: leg flicker when left hand attack Faris Notch in top of hair made consistent in all jobs Knight: orange pixels above eyes when arms raised Knight: consistency for breastplate when arms raised Knight: face shading inconsistency when left arm attacks Monk: flickering face shadow when attacking left arm Monk: consistent leg cuffs when arms raised Thief: strand of hair fixed when arms raised Berserker: inconsistent eye flicker when arms raised Mystic Knight: face flicker with left hand attack frame Mystic Knight: hair shadow error when defending Mystic Knight: mouth fix when casting Summoner: foot flicker right hand attack Ranger: leg flicker when attacking with left hand Beastmasfer: flickering chest pixels when attacking Dragoon: chest flicker when attacking right arm Samurai: fixed tow when arms raise Chemist: fixed flickering tan pixel when attacking right hand Mime: left leg consistency fix when attacking with left hand Bare: Flickering face when attacking Krile Mouth consistency with raised hands across all jobs Knight: breastplate shading consistency issue 3 frames Thief: corrections to back when attacking with left arm Thief: correction to left hand standing still (problem obvious while running) Mystic Knight: hair shadow consistency fix when defending Summoner: foot shadow consistency across frames Red Mage: face fix when casting Red Mage: flickering chest while walking Ninja: flickering elbow when running Dancer: flickering chest when running Dancer: flickering left leg with left hand attack Dancer: wrong ear color when guarding