This readme file contains all data related to the hack. F-Zero Parallel Dimension v1.3.ips The very first patch contains the standard version of the game without any changes whatsoever on the mechanics, while the second one contain new features introduced with a few mechanics changed which will be explained below. Changelog to version 1.3: - Versions 1.1 and 1.2 were not released due to being minor changes on palettes during several test runs which were applied on this version; explaining the reason for this big skip; - Track palettes and fog were altered to match the environment; - Machines had their colors altered again - Minor changes on certain tracks to ease the difficulty of corners and hazards; - Death Wind II have been slightly altered; - AI has been improoved but still not in perfect shape; this will be achieved using the next editor when fully released due to having more speed and offset options; Rom info: F-Zero (U) (CRC32 - 0xAA0E31DE) No-Header 1- F-Zero Parallel Dimension origin: While travelling to another Grand Prix the 4 main heroes hit the hyperdrive function; however an unexpected error made them travel through dimensions until the power ran out. Finding themselves on this new location the racers are greeted with the same life forms as their dimension; however the race tracks and Grand Prix were completely different. Now it's up to them to attempt to return to their own dimension while challenging themsleves to the limit. Who will win and will they find their way back? 2- Track Names: Each track has it's own unique name in F-Zero X fashion. Mute City I Alpha Park Mute City II Beta Venue Mute City III Omega Central City Big Blue Twisted Waves Death Wind I Intersection Road Death Wind II Crystal Hyperdrive Silence Meteorain Port Town I Speed Highway Port Town II Old Highway White Land I Snowy Mountain White Land II Glacier Peak Sand Ocean Sand Wyrm Depths Red Canyon I Lower Cavern Red Canyon II High Drake Canyon Fire Field Blazing Inferno 3- F-Zero Parallel Dimension Classic Mod changes: This version of the game includes the addition of the opposite drift mechanic used on the F-Zero Maximum Velocity series, in which the player can turn to the right while pressing the L button to aquire some precise turning and vice versa; alongside the quick recovery introduced in later F-Zero games; which means there is no delay to recover power as there is no UFO to appear. 4- Vehicle color schematic The 4 main vehicles were changed yet again. 5- How to apply the patch You will require Lunar IPS or Floating IPS programs to apply this hack to an unmoddified rom; alongside the program (which I cannot provide) you will need the USA version of the F-Zero rom (which I cannot provide as well) the Japanese version hasn't been tested yet (hence why there will be future updates to the hack for more changes) 6- Special Thanks This section is a thank you for all those that helped testinsg the hack and with suggestions on designs and moddifications. Alejandro SnakeLancerGaming RoyGamingGrotto (AKA: RoyTheDragon) Silverreploid CLE Dennis Catador 7- Easter Eggs There are hidden secrets and references on this hack to several games or memes... Can you find them all? Where are they. White Land II contais reference to 2 race tracks of a Nintendo race game. Sand Ocean and Port Town II contains a reference to a meme and a game (locations where a shortcut was found). Red Canyon II contains a reference to a race track of the same game series of this hack (same game series but different console). Death Wind II contains a reference to an RPG game (check a specific section of the minimap, that represent a iconic object in that RPG series) Mute City I is almost close to a race track of a Nintendo race game