* SUPER MARIO KART: SUPER CIRCUIT DEMAKE * Mario Kart: Super Circuit has all 20 of Super Mario Kart's tracks. Now you can play all of Super Circuit's tracks in Super Mario Kart! Including all 4 Battle Maps as well! -This hack requires Lunar IPS to play- This hack includes: - All 20 Courses from Mario Kart: Super Circuit - All 4 Battle Courses from Mario Kart: Super Circuit - Edited color palettes within the tracks - Slighty altered Item Probability Table A few notes: - All tracks had to be scaled down a little to fit Super Mario Kart's small track sizes so some turns are a bit tighter than in Super Circuit - Some tracks are slighty modified from Mario Kart: Super Circuit. Examples such as boost panels being added or removed, the Bowser Castle courses having fewer jumps, and some shortcuts now requiring the Feather to jump across (like the small bridge shortcuts in Boo Lake and Broken Pier) v1.0 - First release v1.1 - All road that was red in BC4 changed to brown. This was mistakenly left in first release - Made flashing thwomps in rainbow road more of a threat. Track is a bit harder now - Changed Piranha Plants to Monty Moles in Sunset Wilds - Fixed slight error in ai path order in Sky Garden so there is no position jumps near the finish line - Changed background colors of Shy Guy Beach, Boo Lake, & Bowser Castle courses to more resemble Mario Kart: Super Circuit - Battle Courses implemented (In-game they will be known as Sky Garden 1,2,3, & 4 due to limited track names I can change v1.2 - Boo Lake: Deleted the first row of boost panels on the first jump so there is a much less chance of overshooting the second jump, and deleted the boost panel right after the second jump because it would not benefit the player to drive over it at all! Also made the track a bit wider in some spots - Cheep-Cheep Island: Made all bridges except the first one wider, making the track easier, and added a shortcut - Bowser Castle 3: Made the track a bit wider in some spots - Broken Pier: Removed a boost panel due to it being a hinderence more than a benefit to driving over it - Bowser Castle 4: Made the track a bit wider in some spots, plus made an edit to the section where the track splits into two paths breifly. The narrow path that has an item on it now goes straight into the next turn instead of having to slow down to take a small left turn first into the other side of the split path - Rainbow Road: A small mistake that was left in v1.1 where Lakitu would drop the player right in front of a Flashing Thwomp upon falling off was fixed. Whoops! Thanks for downloading and trying out my very first ROM hack!