SMW Coin Chaos Version Final 1.3 Made by JP32 2019 - 2021 --- Exits: 15 Yoshi coins: 5 per level M00ns: 1 per level Difficulty: Normal --- Use FLIPS to patch the .BPS patch to: Patch to unmodified "Super Mario World (U) [!].smc" rom WITH HEADER. File SHA-1: 553CF42F35ACF63028A369608742BB5B913C103F File CRC32: A31BEAD4 ROM SHA-1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765 ROM CRC32: B19ED489 Download link to FLIPS: https://www.smwcentral.net/?p=section&a=details&id=11474 --- This is expansion for my previous hack, "unnamed hack about collectin' coins". This adds five new levels, one previous level 90% remade with new gimmick, and some improvements to old levels. --- Change log: Version 1.3 -> 1.4 Non-level changes: -Added "Autoscroll ($1411) + L/R Softlock Fix" patch -Updated credits -Fixed some typos Changes in level "Aerial" -Fixed softlock if you use L/R scroll into the auto-scrolling sprite. Version CDR -> 1.3 Non-level changes: -Removed "Reprogrammed Vertical Scroll v1.2" patch -Added "Better Vertical Camera Scrolling" patch -Updated (in-game) credits -Modified sub-map a little Changes in level "Metroidvania": -Fixed wrong switch blocks (top-middle-ish-right) -Added alternative way to get one of the yoshi coins to reduce backtracking (top-left) -Added few more 1-ups -Made all spikes blue so that they dont blend-in with background Changes in level "Climb" -Changes so that reset-doors are no longer needed -"Fixed" memory item issues (lazy way, on second loop there are no YC's or moon) Changes in level "Timed" -Fixed memory item issues (proper way) -Few adjustemts/changes in some of the rooms Changes in level "Anti" -Fixed softlock with Yoshi coin (left-side of the start area) Changes in level "Frozen" -Removed dev shortcut near diagional pipe -Replaced half-hidden pipe-lakitu with winged-goomba Changes in level "Underwater" -Little aesthetic change in bottom-right yoshi coin area -Changed cheep-cheep on bottom-middle from vertical to horizional Changes in level "Freefall" -Getting 5th Yoshi coin doesn't require damage boost -Fixed the camera so the level is ~80% easier Changes in level "Run" -Added missing yoshi coin -Made the intended way to get m00n easier (star timer tolerance) Changes in level "Escalator" -Fixed buggy note blocks -Fixed pausing messing up scrolling -Fixed buggy note block bounce sprite -Made level overall easier -Added extra 1-ups --- Version 1.2 -> CDR -Fixed start+select not restarting coin counter -Few adjustments to level "underwater" -Added extra message block to level "Traditional" -Finally fixed the annoying game over screen -Fixed death by hitting p-switch in wrong way in level "Climb" -Some adjustments to level "climb" -Added extra message block in level "Underwater" --- Version 1.1 -> 1.2 -Changed m00n's location in level "Elevator" as the original location was dumb -Fixed 1-up block in level "Escalator" being in wrong layer and thus never appearing -Level "Freefall" is now little easier -Fixed out-of-sync hurt-block animation in level "Run" --- Version 1.0 -> 1.1 -Fixed oversight in level "Climb" where you could randomly die when reaching top of wall-running section -Fixed incorrect "enable right" initial level setting flag on level "Traditional" --- Knows issues: -Yoshi coins re-appears in level "Elevator" due to item memory issues, its only noticable if you loop the level and dont grab all yoshi coins in one go, not huge enough issue to fix(and Im lazy). -The fancy parallax scrolling in level "Aerial" breaks when you hit message box (no idea how to fix). -The left triangle block(normal one) is sometimes buggy and wont let you wall-run, even when right triangle block works like it should in identical circumstances (issue with ASM patch, which is made by now inactive user so unless someone makes better one its beyond me)