3 digit bonus fix by SarahShinespark Fixes a bug only powerlevelers see where stat bonuses over 99 don't display correctly. Rooks gains 100 HP at Lv60, which erroneously displays as :0. (EN) - Apply to Arcana (USA) [no header] (ES) - Apply to Arcana Spanish v1.1 [no header] by André Mena Calavia (PT) - Apply to Arcana Portuguese v1 [headered] by Hexagon Traduções (JP) - Apply to Card Master - Rimusaria no Fuuin [no header] Note that this simply replaces bytes in the level-up script. "All of Rooks' power has been increased." "HP level has increased 100" When changing this with a hex editor, the bonus numbers look like "HP level has increased... 11 01 E7 16 00 I simply changed one byte: 11 00 E7 16 00 Now the RAM value at 16E7 will display 3 digits. Idk why, but it works! For Card Master (JP version), I changed six bytes 21 -> 20, and changed the spaces (81 40) to re-positions (08 xx) so it is uniform for 2 or 3 digits.