Title: Unhardcoded Tintinabar Author: Lenophis Version: v1.0a Applies to: FF6us v1.0, FF6us v1.1 Tested on: FF6us v1.0 Contents: Party Tintinabar - header.ips Party Tintinabar - no header.ips Solo Tintinabar - header.ips Solo Tintinabar - no header.ips Anti Party Tintinabar - header.ips Anti Party Tintinabar - no header.ips Anti Solo Tintinabar - header.ips Anti Solo Tintinabar - no header.ips tintinabar_solo.asm tintinabar_party.asm readme.txt ROM addresses: C0/4A57 - C0/4AEB C0/6CF3 - C0/6D25 - solo C0/DEF6 - C0/DF2E - solo C3/1DA4 - C3/1DE8 - solo (last four bytes are freed) C3/F16C - C3/F183 - solo Urgency: Low. It depends entirely if you wish to have an item other than the Tintinabar to have a walking healing ability, but it can also help if you change the Tintinabar to do something else entirely. -------------------------------------------------------------------------------- Description: The Tintinabar in all its crappiness is exclusive to a single item, number 229. -------------------------------------------------------------------------------- What this patch does: Unhardcodes the Tintinabar to no longer be exclusive to a specific item. You have a choice of keeping it to a single party member, or to go with what the data slightly suggests and make it a party-wide effect. -------------------------------------------------------------------------------- How to use: In either case, open up FF3usME and head to the item editor. Solo: The lone question mark in special 3 is the bit the Tintinabar now uses. Set that bit and the Tintinabar is in effect for that item. Party: The 3-question mark selection in the item effects is the bit the Tintinabar uses. The Tintinabar already has this set by default. -------------------------------------------------------------------------------- Version history: v1.0a - April 12, 2010 Explained how to use the Tintinabar... v1.0 - April 11, 2010 Preliminary version. -------------------------------------------------------------------------------- Credits: Imzogelmo - For commenting the C0 bank disassembly.