~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.01 -Addressed issue in which starting from the midway point of "Redshift" would not enable vertical scroll. ~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.02 -Addressed issue in which starting from midway point of "Life's a Witch" could kill the player. -Grammar fix in credits ~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.04 -Addressed issue where a game over would undo the clear event for "The Hungry Sand." -Added some lives in "The Brink of Time" before the cutscene. -Ammended some names in credits. ~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.05 -Addressed major issue in "Sergeant Bolts", in which the player could bar their own progression under specific circumstances. -Minor level design adjustments to "Paradise City". -Disabled pausing in intro level. ~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.06 -Adjustments to final boss -There are now new telegraphs for certain attacks -Boss will no longer occasionally get stuck -A checkpoint will activate upon phase 2, so that players do not need to fight the boss from the beginning. -Updated exAnimation. -Corrected minor typos. -Reduced SRAM size. -Lives now save upon reset. -Old save files are compatible, although it is advised that you back them up before playing this new update. For old saves, lives will default to 1 upon load, but any additional lives will be saved. -Anna is now playable in the bonus areas of her respective levels. -Added a room after the post credits cutscene in which the player can talk to the characters. -After clearing "The Brink of Time", markers will appear on the map to signify which levels have switch tokens. These markers will disappear after unlocking special world. -Switch tokens will now become greyed out after you have collected them. -Silence in the Library: -Added a midway point. -Added collectable diamonds. -Oil Spill: -Adjusted secret exit to be more intuitive. -Oh Ship: -Replaced the song. -Paradise City: -Adjusted some of the enemies. -Cowering Night: -Adjusted spotlight colours to aid with visibility. -Redshift: -Fixed glitchy visuals that occurred when playing on hardware. -Temporal Shift -Shortened two jumps in the latter half of the level. -Lowered the teleport ceiling during second fire chase by 1 block. -Added decorative flames to the pit you jump out of following the second fire chase. -Cosmic Apex: -Corrected animation on hopping flames in the final room. -Other minor level design changes.