ReadMe ================ FF6: Is the Best Game Ever v1.27 (April 25, 2013) by Gogo13 Getting Started ------------------------ I began this project with the US 1.1 headered ROM with the checksum below. If you don't use the right patch for the ROM you have, the game will not work. ROMs usually do not come headered, and can be headered via utilities such as NSRT. The most popular FF6 version used is 1.0 unheadered, so try using that patch first. To patch the file to the ROM, use an IPS patching tool such as Lunar IPS or IPS Patcher (included with this release). I made the game using Znes 1.51 and Lunar IPS, and the FF3 US v1.1 ROM. The patch was made with Lunar IPS. FF3 US ROM 1.0 Initial Stats before Patching (info found via NSRT) Checksum 0x5F32 CRC32 A27F1C7A MD5 E986575B98300F721CE27C180264D890 Note: Applies to both headered & unheadered ROM (the header was created with NSRT) FF3 US ROM v1.1 Initial Stats before Patching: Checksum 0x8A60 CRC32 C0FA0464 MD5 544311E104805E926083ACF29EC664DA Note: Applies to both headered & unheadered ROM (the unheadered was created with NSRT from 1.1 with these stats) Stats after Patching Checksum Bad 0x2051 != 0x8A60 CRC32 8A6C017F MD5 98EF870653805CCF23C271DD69A43026 Gameplay ------------------------------ It's recommended that you utilize some graphics filters with your emulator, as they make the game look MUCH better (I recommend HQ3x). I encourage the use of fast-forward, & save-states with your emulator, and don't forget that Znes can rewind as well, which can allow you to test things easily or just never die, if you want to make things really easy. There is a specific way the World of Ruin is meant to be played: Run from every monster to get all the main heroes back, but don't get the chests until you can kill the monsters, and then fight monsters until you can beat Kefka. I have made it so that the most powerful weapons (and some armor) are found by defeating bosses or dragons in the WoR. The reason I suggest this method of playing is because I didn't want the heroes to level up before you get other characters back (ruining esper stat progression). So all of the bosses which must be defeated to get heroes are all the same difficulty, but the monsters and treasures around them are increasingly better. This allows gamers to play with whichever hero they want, and still have areas with increasing difficulty. There is one chest you must open regardless of your level---the one holding "Striker", South of the switched passage in the Cave on the Veldt. I suggest 30-50 tonics for the fight against TunnlArmr. MP is maxed out at 999 by around level 75, so esper bonuses with +MP% should be valued lightly. +HP% is still not very useful either, except for the last 10 levels, which would give an extra 1,000 HP. There are some monsters you have to run from; You just aren't strong enough at that time. Some bosses may seem impossible. They are not! Be the hero. Relm has skills, you just have to equip her with an esper once. Following Djibriel's walkthrough will also make you less frustrated, and laugh a lot. It will tell you how to get each item and not miss out on anything. Save in the WoR, because if you run into Doomgaze, he casts a death spell to everyone as his first action. Debilitators can be bought in the auction house for almost 10,000,000 GP and traded in the colloseum for top-tier weapons. Hyperwrists, when a hero has negative vigor, gives 128 vigor. This is not intentional and I ask that you do not abuse this if you want the game to play as it should. The Psycho Cyan bug is the same problem. Also, please do not abuse the "2 Handed Weapon" bug that allows you to use both hands. With the Ragnarok Magicite, you don't get anything you otherwise wouldn't later on. With the Sword, it is a level 30 sword with good damage and a randomly cast spell, but not an item worthy of keeping until the end. It depends if you are strong on casters or fighters at the time. The Ragnorok sword, however, can be traded for a better legendary item at the colloseum, effectively increasing the amount of ultimate items you can have. You will probably need Bahamut before you can beat Fanatic's Tower. The MagiMaster is very difficult. There is no +2 Vigor esper bonus, but 128 vigor should be as powerful as the most mPwr you can get, so level up your heroes with that understood!! The max vigor you will need is 43, assuming you'll use all item slots giving +7 vigor, which would be unpractical to do. 55 or 60 vigor is usually enough. There is a utility downloadable for finding Doom Gaze, if you're brave enough to hunt him. Paladin Shield is great for the time you get it, and is useful throughout the game on light armor characters, but somewhat uncompetitive to heavy shields gained at level 65 areas and above. It cannot be used by Relm or Shadow, unless with a Merit Award. Physical damage seems to overflow back to 1 if a monster does about 24000 damage before any damage enhancements (crit, etc.), so calculating how much a monster does can be tricky if this overflow applies. Best of Luck Saving the World. Item Terminology ================= Big sword = 85% hit rate, -20 evade Piercing = dmg ignores defense, which can be cancelled by some creatures with "ignore ignore defense" Prismatic = uses every element Unavoidable = can't be dodged inc.MDmg = increases magic damage (stacks up to two times) b.row = same damage from the back row revenge = Damage increases as your HP is lower than maximum HP Prot.Allies or prot. = Your hero takes damage for allies when they are at low HP 100%Hit Rate = 100% Hit Rate, meaning accuracy is normal 100HR = 100 Hit Rate, meaning accuracy is normal 75HR = 75 Hit Rate, meaning 25% chance to miss against 0% evade 100%Hit = Hits everytime, very different than 100%Hit Rate KWL = Killed when low hp RWL = Redemption when low hp (healed, life3) QWL = Quick when low hp (2 turns given) 1/2MP = MP cost is half for spells GhostHP = healing causes damage, death spells can restore HP Patches Used ============== All edits of this amazing game stand on the shoulders of countless hours of toil and expertise from the FF6 editing community. Most of the names involved are listed as the authors of patches I've included in this game, but the essential name who is not there is LordJ, who created the FF6usME editor which is 95% responsible for the making of this version (and whom is still making his editor better, as if that's possible). Also, this version was created from the base of FF6 Eviltype, by SageAcrin, and enjoys all of the benefits from that version which I haven't altered, such as parts of monster scripts and much of their elemental weaknesses. The following great patches were implemented for the game. Their names and authors are listed, and their benefits to Final Fantasy VI will forever be a legacy. EvadeFix - Terii Senshi Rage missing 3 fix - Terii Senshi Rippler status fix - Terii Senshi 1-way status immunity fix - Assassin Magic Damage Overflow fix - Assassin Alphabetical Rage patch - Assassin Recapture the Glory fix - Assassin Multi-Steal-Fix v1.01 - Imzogelmo The Elemental Display v1.1 - Lenophis Offering + Sniper Sight modification - Lenophis Ignore Defense v1.10 - Drakkhen Ignore Ignore-Defense v1.81 - Drakkhen Ignore Ignore-Defense for Characters - Drakkhen I condemn thee to hell! - Lenophis For What Ails Ya - Lenophis, Imzogelmo, Kejardon FF3us Invert Damage if Undead fix - Master ZED SwordTech Ready Stance 1.0 - Hatzen08 (note, this was manually entered into my ROM due to a 3-byte difference) Runic Forever 1.0 - Hatzen08 True Duel 1.0 - Hatzen08 Also credit goes to Warrax for the idea of making heals only targetable to allies. Much help was given from Lenophis, Izmogelmo, Drakkhen, Warrax, Assassin, and others for specific coding issues, such as changing items given instead of found in chests, modifying jump damage, and pointing to the necessary information to make changes to slow and haste. AND YOU Random Problems ================= When Ultros meets Relm, he is already at such low HP that Relm will talk to him without you fighting him. Normally Relm would need to sketch Ultros, but killing him easily is the way to advance now. I only changed his HP, because I believe that scene should end quickly. If a monster becomes turned into a zombie, then the monster will disappear and be untargetable, but will remain in the fight until all monsters have been turned into zombies or killed. The zombie monsters will act like zombies and usually attack their friends, but sometimes wierd things can happen, such as they heal friends instead of hurt them. The Atma Weapon can sometimes cause the party action menu to not appear if the game is being fast-forwarded, especially if fast-forwarded for a long time. Shadow's battle action can become stalled rarely, losing control of the hero until killed and revived. Shadow's throw has thrown to all enemies if such targeting is possible, and Shadow moves forward by half of the field. Emulators seem to have rare problems with the battle sequencing, making the battle menu not pop up. I believe this is due to fast-forwarding. Level of difficulty progession throughout the World of Ruin: =================================================================================================================== Level Area 22 South Continent Outdoors Area 24 Owzer's Mansion 26 Cave to S. Figaro 27 Castle Figaro Basement 29 Kohlingen Outdoors 31 S. Figaro Outdoors Area 33 SW, & North - Narshe, Miranda, Zozo, Jidoor Outdoors - Grass, Desert, Forest, Wasteland 35 Mt. Zozo 37 Cave to Veldt 39 Thamasa Outdoors - Forest & Grassland, Wasteland 41 Solitary Island 43 Narshe 45 North East Outdoors - Grassland, Wasteland, Forest 47 Narshe Caves 49 Phoenix Cave 51 Triangle Island Outdoors 53 Triangle Island 55 Daryl's Tomb 57 Ebot's Rock 59 Fanatic's Tower 60 Air (Doom Gaze) 64 Cyan's Soul 66 Cave to the Ancient Castle 68 Underground Palace 70-75 Kefka's Tower (You probably can't win at level 75) **note: Black Dragons and Hoovers are level 45, Tyranosaurs are level 61, and Bracheosaurs are level 70. ==================================== Here are the SwdTechs/Blitzes you can learn ==================================== Note: All blitzes and Swdtech skills are unreflectable and unrunicable Blitz Level SP or BP Physical? Description --------------------------------------------------- Pummel 1 50 Yes Condemns, seizures random target AuraBolt 6 9 No Pearl and Fire elemental, random target DeathDance 15 75 Yes 75 BP Drain of HP, 66% HR, ice, wind, earth elemental Mantra 23 N/A No Heals based on HP, split among members, lifts Dark and Seizure BumRush 30 255 Yes Max BP all elemental strike to random enemy that dispels Image, Regen, Haste, Safe, & Shell Suplex 43 255 Yes 255 BP, unavoidable, casts imp, muddle, petrify, sleep, slow, stop, and dark ChiStrike 60 255 Yes 4x 255 BP attack Rapture 70 120 No Unavoidable all-elemental damage to all enemies, caster dies SwdTech Level SP or BP Phys? Description ------------------------------------------- Dispatch1 7 No Non-elemental magic hit on random opponent Strike 6 95 Yes 95 BP Hit against undead, 240% HR Slash 12 9 No 230% Hit Rate non-elemental magic hit on random enemy Quad.Sl 15 5 No 4x Magic hit, all using the 4 elements of Fire, Earth, Wind, Water Empower 24 255 No Absorbs both HP and MP Stunner 39 255 Yes 255 BP strike to all, casts stop and slow Quad.Sl 55 25 No 4x Non-elemental magic hit on random opponents, 255% Hit Rate Afflict 70 125 Yes 4x Physical hit on random opponents, unavoidable, ignores defense, casts Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Muddle, Seizure, Sleep, Slow, and Stop ============ Dances ============ Old Name Chance New Name Function -------------------------------------------------------- Wind Song: Wind Slash 7 in 16 Wind Slash 15 SP MT no split Sun Bath 6 in 16 Lifespring 25 SP MT Heal, no split, piercing Plasma 2 in 16 Contagion Random Ailment to all Cockatrice 1 in 16 Renewal Life, 15 SP Heal to all dead heroes, ignores defense Forest Suite: Rage 7 in 16 Rage 15 SP Physical, MT no split Harvester 6 in 16 Lifespring 25 SP MT Heal, no split, piercing Elf Fire 2 in 16 Restore Cure 2/Remove ailments Wombat 1 in 16 Ambush 25 SP Physical MT Desert Aria: Sand Storm 7 in 16 Sand Storm 15 SP MT Earth/Wind Antlion 6 in 16 Weaken 15 SP MT Earth Wind Slash 2 in 16 Wind Slash 15 SP MT no split Kitty 1 in 16 Sunflare 40 SP MT Wind/Fire Undead March: Elf Fire 7 in 16 Level 30 SP ST Unavoidable, non-elemental Specter 6 in 16 Dethrone 10 SP ST 8x Cast 254% Hit, non-elemental Snare 2 in 16 Void 1000 MP damage to all, unavoidable, non-elemental Tapir 1 in 16 Disaster 70% Hit, All Ailments to all (except death, freeze, & clear) Ancient Opus: Land Slide 7 in 16 Victimize 255 BP Dispel Sonic Boom 6 in 16 Indemnity 255 BP Drain Sun Bath 2 in 16 Avail 120 SP MP Damage Whump 1 in 16 Safeguard EarthWall Water Rondo: El Nino 7 in 16 Tsunami 15 SP MT no split Plasma 6 in 16 Exhaust Rasp to all Specter 2 in 16 Contagion Random Ailment to all Wild Bear 1 in 16 Atlantean 25 SP Heal MP, Regen, Haste, Safe, Shell to all, unavoidable Chaos Hymn: Cave In 7 in 16 Judgment 60 SP Pearl to every one, unsplit Snare 6 in 16 Conviction 60 SP Poison to every one, unsplit Elf Fire 2 in 16 Maelstrom 60 SP Thunder-Pearl-Ice to every one, unsplit, unavoidable Pois. Frog 1 in 16 Abyss 37.5% dmg to every one, unavoidable Snowman Jazz: Snowball 7 in 16 IceStorm 15 SP MT Ice elem Surge 6 in 16 Surge 15 SP MT Ice elem, unreflectable, 255 HR, no split Snare 2 in 16 Avalanche 30 SP MT Ice, unavoidable, no split Ice Rabbit 1 in 16 Absolute 0 40 SP MT freeze, randomly canceled (N. Cross special) Random Problems ================= When Ultros meets Relm, he is already at such low HP that Relm will talk to him without you fighting him. Normally Relm would need to sketch Ultros, but killing him easily is the way to advance now. I only changed his HP, because I believe that scene should end quickly. If a monster becomes turned into a zombie, then the monster will disappear and be untargetable, but will remain in the fight until all monsters have been turned into zombies or killed. The zombie monsters will act like zombies and usually attack their friends, but sometimes wierd things can happen, such as they heal friends instead of hurt them. The Atma Weapon can sometimes cause the party action menu to not appear if the game is being fast-forwarded, especially if fast-forwarded for a long time. Shadow's battle action can become stalled rarely, losing control of the hero until killed and revived. Shadow's throw has thrown to all enemies if such targeting is possible, and Shadow moves forward by half of the field. Emulators seem to have rare problems with the battle sequencing, making the battle menu not pop up. Level of difficulty progession throughout the World of Ruin: =================================================================================================================== Level Area 22 South Continent Outdoors Area 24 Owzer's Mansion 26 Cave to S. Figaro 27 Castle Figaro Basement 29 Kohlingen Outdoors 31 S. Figaro Outdoors Area 33 SW, & North - Narshe, Miranda, Zozo, Jidoor Outdoors - Grass, Desert, Forest, Wasteland 35 Mt. Zozo 37 Cave to Veldt 39 Thamasa Outdoors - Forest & Grassland, Wasteland 41 Solitary Island 43 Narshe 45 North East Outdoors - Grassland, Wasteland, Forest 47 Narshe Caves 49 Phoenix Cave 51 Triangle Island Outdoors 53 Triangle Island 55 Daryl's Tomb 57 Ebot's Rock 59 Fanatic's Tower 60 Air (Doom Gaze) 64 Cyan's Soul 66 Cave to the Ancient Castle 68 Underground Palace 70-75 Kefka's Tower (You probably can't win at level 75) **note: Black Dragons and Hoovers are level 45, Tyranosaurs are level 61, and Bracheosaurs are level 70. ==================================== Here are the SwdTechs/Blitzes you can learn ==================================== Note: All blitzes and Swdtech skills are unreflectable and unrunicable Blitz Level SP or BP Physical? Description --------------------------------------------------- Pummel 1 50 Yes Condemns, seizures random target AuraBolt 6 9 No Pearl and Fire elemental, random target DeathDance 15 75 Yes 75 BP Drain of HP, 75% HR, ice, wind, earth elemental Mantra 23 N/A No Heals based on HP, split among members, lifts Dark and Seizure BumRush 30 255 Yes Max BP all elemental strike to random enemy that dispels Image, Regen, Haste, Safe, & Shell Suplex 43 255 Yes 255 BP, unavoidable, casts imp, muddle, petrify, sleep, slow, stop, and dark ChiStrike 60 255 Yes 4x 255 BP attack Rapture 70 120 No Unavoidable all-elemental damage to all enemies, caster dies SwdTech Level SP or BP Phys? Description ------------------------------------------- Dispatch1 7 No Non-elemental magic hit on random opponent Strike 6 95 Yes 95 BP Hit against undead, 240% HR Slash 12 9 No 230% Hit Rate non-elemental magic hit on random enemy Quad.Sl 15 5 No 4x Magic hit, all using the 4 elements of Fire, Earth, Wind, Water Empower 24 255 No Absorbs both HP and MP Stunner 39 255 Yes 255 BP strike to all, casts stop and slow Quad.Sl 55 25 No 4x Non-elemental magic hit on random opponents, 255% Hit Rate Afflict 70 125 Yes 4x Physical hit on random opponents, unavoidable, ignores defense, casts Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Muddle, Seizure, Sleep, Slow, and Stop ============ Dances ============ Old Name Chance New Name Function -------------------------------------------------------- Wind Song: Wind Slash 7 in 16 Wind Slash 15 SP MT no split Sun Bath 6 in 16 Lifespring 25 SP MT Heal, no split, piercing Plasma 2 in 16 Contagion Random Ailment to all Cockatrice 1 in 16 Renewal Life, 15 SP Heal to all dead heroes, ignores defense Forest Suite: Rage 7 in 16 Rage 15 SP Physical, MT no split Harvester 6 in 16 Lifespring 25 SP MT Heal, no split, piercing Elf Fire 2 in 16 Restore Cure 2/Remove ailments Wombat 1 in 16 Ambush 25 SP Physical MT Desert Aria: Sand Storm 7 in 16 Sand Storm 15 SP MT Earth/Wind Antlion 6 in 16 Weaken 15 SP MT Earth Wind Slash 2 in 16 Wind Slash 15 SP MT no split Kitty 1 in 16 Sunflare 40 SP MT Wind/Fire Undead March: Elf Fire 7 in 16 Level 30 SP ST Unavoidable, non-elemental Specter 6 in 16 Dethrone 10 SP ST 8x Cast 254% Hit, non-elemental Snare 2 in 16 Void 1000 MP damage to all, unavoidable, non-elemental Tapir 1 in 16 Disaster 70% Hit, All Ailments to all (except death, freeze, & clear) Ancient Opus: Land Slide 7 in 16 Victimize 255 BP Dispel Sonic Boom 6 in 16 Indemnity 255 BP Drain Sun Bath 2 in 16 Avail 120 SP MP Damage Whump 1 in 16 Safeguard EarthWall Water Rondo: El Nino 7 in 16 Tsunami 15 SP MT no split Plasma 6 in 16 Exhaust Rasp to all Specter 2 in 16 Contagion Random Ailment to all Wild Bear 1 in 16 Atlantean 25 SP Heal MP, Regen, Haste, Safe, Shell to all, unavoidable Chaos Hymn: Cave In 7 in 16 Judgment 60 SP Pearl to every one, unsplit Snare 6 in 16 Conviction 60 SP Poison to every one, unsplit Elf Fire 2 in 16 Maelstrom 60 SP Thunder-Pearl-Ice to every one, unsplit, unavoidable Pois. Frog 1 in 16 Abyss 37.5% dmg to every one, unavoidable Snowman Jazz: Snowball 7 in 16 IceStorm 15 SP MT Ice elem Surge 6 in 16 Surge 15 SP MT Ice elem, unreflectable, 255 HR, no split Snare 2 in 16 Avalanche 30 SP MT Ice, unavoidable, no split Ice Rabbit 1 in 16 Absolute 0 40 SP MT freeze, randomly canceled (N. Cross special)