It is possible to add scanlines and screen ghosting like the original Game Boy displays using the Super Game Boy / 2 by enabling a PPU register and interlacing bit. Actually, it may be closer to that of the Game Boy Color interlacing display; if you're using a palette that matches the original handheld it really looks close to the DMG Dot Matrix display, minus the blocks. Included are patches for all known Super Game Boy / 2 regions and revisions because addresses are slightly offset between versions. Known limitations -SNES sprites are not affected by mosaic settings as a result of a hardware limitation. -The modification is compatible with the Enable OBJ_TRN mode patch. -Mosaics effects do not function. -Space Invaders Arcade mode is also not affected because the Super Game Boy / program jumps to a new program and resets the hardware registers.