Prince of Persia (USA).sfc IPS MD5: E4B97CC1626E1D8D16D44C6A362D44B1 ROM MD5 before: 8FFC8D34BC75BC049122894B4292EB85 ROM MD5 after: 545668397FC2AB3170AC3EC03C171D32 Prince of Persia (Japan).sfc IPS MD5: 79E2FD85B160F7A0306D256BF5975BD9 ROM MD5 before: 6F49DF735CD2CF9D351D549F1CBFDAA9 ROM MD5 after: 10551D8072E84913C12D86066698F034 Mod includes: - Removal of all color flashing and strobe effects $04C4 FlashColor ((0x0F | 0x80) >> 3) & 0x0E = 0x00 COLOR_BLACK ((0x1F | 0x80) >> 3) & 0x0E = 0x02 COLOR_BLUE ((0x2F | 0x80) >> 3) & 0x0E = 0x04 COLOR_RED ((0x3F | 0x80) >> 3) & 0x0E = 0x06 COLOR_PINK ((0x4F | 0x80) >> 3) & 0x0E = 0x08 COLOR_GREEN ((0x5F | 0x80) >> 3) & 0x0E = 0x0A COLOR_LIGHT_BLUE ((0x6F | 0x80) >> 3) & 0x0E = 0x0C COLOR_YELLOW ((0x7F | 0x80) >> 3) & 0x0E = 0x0E COLOR_WHITE $0508 PlayerHealth 0x00 ~ 0x0F $050B BossHealth 0x00 ~ 0x0F $2121 ColorSelectionRegister $2122 ColorDataRegister GameLoop: $00/A379 AD 15 02 LDA $0215 $00/A37C F0 15 BEQ $15 [$A393] $00/A37E 48 PHA $00/A37F 29 04 AND #$04 // OLD $00/A381 F0 03 BEQ $03 [$A386] // END OLD // NEW $00/A381 80 03 BRA $03 [$A386] // END NEW $00/A383 20 C9 A4 JSR DoFlashEffect DoFlashEffect: $00/A4C9 08 PHP $00/A4CA AD C4 04 LDA FlashColor $00/A4CD 30 10 BMI $10 [$A4DF] // Restore background color $00/A4CF A9 1F LDA #$1F $00/A4D1 8D 2C 21 STA $212C $00/A4D4 9C 21 21 STZ ColorSelectionRegister $00/A4D7 9C 22 21 STZ ColorDataRegister $00/A4DA 9C 22 21 STZ ColorDataRegister $00/A4DD 80 1E BRA $1E [$A4FD] // Flash background color $00/A4DF E2 30 SEP #$30 $00/A4E1 4A LSR A $00/A4E2 4A LSR A $00/A4E3 4A LSR A $00/A4E4 29 0E AND #$0E $00/A4E6 AA TAX $00/A4E7 A9 08 LDA #$08 $00/A4E9 8D 2C 21 STA $212C $00/A4EC 9C 21 21 STZ ColorSelectionRegister $00/A4EF BF AC AB 02 LDA ColorTable,x $00/A4F3 8D 22 21 STA ColorDataRegister $00/A4F6 BF AD AB 02 LDA ColorTable+1,x $00/A4FA 8D 22 21 STA ColorDataRegister $00/A4FD 28 PLP $00/A4FE 60 RTS ColorTable: $02/ABAC 00 00 COLOR_BLACK $02/ABAE 00 7C COLOR_BLUE $02/ABB0 1F 00 COLOR_RED $02/ABB2 1F 7C COLOR_PINK $02/ABB4 E0 03 COLOR_GREEN $02/ABB6 E0 7F COLOR_LIGHT_BLUE $02/ABB8 FF 03 COLOR_YELLOW $02/ABBA FF 7F COLOR_WHITE MergeWithReflection: $01/8CE3 A9 7F LDA COLOR_WHITE $01/8CE5 8D C4 04 STA FlashColor $01/8F05 A9 7F LDA COLOR_WHITE $01/8F07 8D C4 04 STA FlashColor Level20Cutscene: $01/8F99 A9 7F LDA COLOR_WHITE $01/8F9B 8D C4 04 STA FlashColor $01/9FD6 A9 7F LDA COLOR_WHITE $01/9FD8 8D C4 04 STA FlashColor PlayerDamage0: $01/CBDA A9 2F LDA COLOR_RED $01/CBDC 8D C4 04 STA FlashColor PlayerDamage1: $01/CC00 A9 2F LDA COLOR_RED $01/CC02 8D C4 04 STA FlashColor $01/CFC8 A9 7F LDA COLOR_WHITE $01/CFCA 8D C4 04 STA FlashColor SwordPickup: $01/D012 A9 7F LDA COLOR_WHITE $01/D014 8D C4 04 STA FlashColor $01/D029 A9 2F LDA COLOR_RED $01/D02B 8D C4 04 STA FlashColor $01/D044 A9 6F LDA COLOR_YELLOW $01/D046 8D C4 04 STA FlashColor JumpThroughMirror: $01/D185 A9 2F LDA COLOR_RED $01/D187 8D C4 04 STA FlashColor BossDefeated: $01/E1BB A9 7F LDA COLOR_WHITE $01/E1BD 8D C4 04 STA FlashColor $02/AE2A A9 6F LDA COLOR_YELLOW $02/AE2C 8D C4 04 STA FlashColor BossFight: $02/C210 A9 7F LDA COLOR_WHITE $02/C212 8D C4 04 STA FlashColor $02/CCBF A9 7F LDA COLOR_WHITE $02/CCA1 8D C4 04 STA FlashColor