Purple Cape Man, Vigilante Ninja, 2015 - NES rom for emulator, programmed by Doug Fraker dougfraker at gmail dot com updated 7-22-2015, now marked "d" -fixed a few bugs, like glitches when dying, head showing at bottom when jump too high -now can hit enemies on the far right of the screen -more compatable with other emulators -narrowed 2 obstacles that I felt were nearly impossible to avoid updated 5-31-2015, now marked "c" -doubled horizontal speed -improved jump, more like arch and slightly further into top of screen -improved punch, hit extended a few pixel -fixed sound fx glitch -fixed a rare graphic glitch -moved hearts down a bit, so it can be seen better on actual tv -made levels harder -slight graphics change, including font A - Jump B - Punch/Throw Down - Duck L/R - move Start - only for Title screen Feel free to edit the code, to create your own game. Use a hex editor. The level data, for bricks, is listed at $3010, $3810. The first for spikes and enemies and pickups. The second for bricks. Each Level is divided into 16 "rooms", and each room divided into 16 columns. Thus, one page ($100) per level. Each byte represents one column of info. Spike/Enemy/Pickup metatile compresses to...(binary) 0000 0000 x 01 enemy spawn 10 throwing weapon pickup 11 energy refill 00 ---- x 01 ---- on floor 10 ---- on lower platform 11 ---- on upper platform 0000 1000 draws zigzag on upper platform 0000 0100 draws zigzag on lower platform 0000 0010 draws zigzag on the floor 0000 0001 draws spikes on the floor So, $50 will spawn an enemy on the floor. Note, the code only allows 2 enemies to be on the screen at the same time, any more than that it will not spawn. For example... $09 will draw a high zigzag and a floor spike. Brick metatile compresses to...(binary) 1000 0000 draws 2 bricks at top 0100 0000 draws 2 bricks near top 0010 0000 draws upper platform 0001 0000 draws 2 bricks mid 0000 1000 draws 2 bricks mid 0000 0100 draws lower platform 0000 0010 draws 2 bricks at 2 from bottom 0000 0001 draws 2 bricks at the bottom Color for each level...at $665 .db $1f, $09, $08, $12 ;lv 1 .db $1f, $08, $17, $22 ;lv 2 .db $1f, $31, $30, $1c ;lv 3 .db $1f, $0a, $19, $23 ;lv 4