Napoleon GBA Translation By Nebelwurfer --- Version 0.50 Notes --- Dec 18, 2006 This latest patch translates all 30 scenario briefings and all 7 flashback scenario briefings. This means that the campaign can now be played to completion. There are still many areas to be worked on, from the Quick Combat mode, to the mini-game mode. Also within the campaign there is some dialog text remaining untranslated. These are things like the commanders reactions when you distribute experience points between scenarios. Also commanders voicing their frustrations when you repeatedly don't assign them to missions. Also enemy and friendly commanders will offer comments while a scenario is underway. I haven't found a central spot where all of these are stored to attack them systematically. But at this point, I have essentially finished what I set out to do. Other projects beckon. I hope you enjoy playing the Napoleon campaign as much as I enjoyed working on it. --- Version 0.30 Notes --- Nov 7, 2003 This latest patch translates the first 20 scenario briefings and 2 of the flashback scenario briefings. Many new unit types are introduced, including heavy artillery, heavy cavalry, and what look like armored knights that soak up all the damage in the immediate area they are deployed. Napoleon is forced to travel to Iraq to try to stem the tide of paranormal activity. --- Version 0.25 Notes --- Aug 20, 2003 This latest patch translates the first 16 scenario briefings and 2 of the flashback scenario briefings. --- Version 0.20 Notes --- I have discovered that there are a total of 37 possible scenarios in the Napoleon campaign game. There are 30 scenarios that advance the story and 7 "Flashback" scenarios that give some history on your commanders. The scenarios up to Chapter 12 have been translated. Some new artillery units are added, and Napoleon searches the Great Pyramid and finds more than he bargained for. I'm also including a slightly modified version of my text insertion utility. I found that some text strings have embedded graphics that can be overwritten by accident with the original program. This new version will break up a line with an embedded graphic into two text strings, so that there is no possibility of corrupting the graphic. --- Version 0.15 Notes --- Chapters 4-8 have been translated. Naval units are introduced to the game. --- Version 0.10 Notes --- This translation effort is restricting itself at present to the dialog text that displays during campaign scenario briefings and during a battle. Menu text and graphics are being left alone for now. The 0.10 patch translates the text for the first four campaign scenarios. Some of the little word balloons for the generals that pop up during a battle seem to be chosen at random, so I haven't caught all of these. Napoleon String Editor I'm also including the tool that I wrote to help me replace the French text in the game with English. Its pretty easy to use. First you need to have the original French Napoleon ROM and the patched Napoleon ROM in the same directory as the Napoleon ROM editor. The original ROM must be named "Napoleon.gba" The patched ROM must be named "Napoleon_Hack.gba" When you first run the program, the screen will be filled with the first page of untranslated text from the original Napoleon ROM. You can use the up and down arrow keys to scroll through the text a page at a time. The Hex address where each string is stored is displayed to the left of the string. Pressing the Right arrow key toggles between the original Napoleon ROM and the patched Napoleon ROM, so that you can double check your work. Pressing the Left arrow key brings up a dialog box that allows you to change a string. To change a string, you first have to find it. You can key in a partial string, or the complete string that you're looking for and then press the search button. If a string containing what you keyed in is found, then the complete string will be displayed in the lower text field. You can overwrite this text and then press the replace button to substitute a new string for the old. The program won't let you type in more characters than were originally there, as that would wipe out pointers and corrupt the patched ROM. You can look for additional occurances of the string with the Find Next button. Each time you can overwrite the original text, by keying in something different and pressing the Replace button. If you type in fewer characters than were in the original string, the end of the new string will be padded with blanks. When you have completed your work, press the Save File button, which will overwrite the Napoleon_Hack.gba file with the changes that you have made since running the program.