__ /'\_/`\ __/\ \__ /\ \/\_\ \ ,_\ ____ __ __ ___ ___ __ \ \ \__\ \/\ \ \ \/ /',__\/\ \/\ \ /' __` __`\ /'__`\ \ \ \_/\ \ \ \ \ \_/\__, `\ \ \_\ \/\ \/\ \/\ \/\ __/ \ \_\\ \_\ \_\ \__\/\____/\ \____/\ \_\ \_\ \_\ \____\ \/_/ \/_/\/_/\/__/\/___/ \/___/ \/_/\/_/\/_/\/____/ __ __ /'_ `\ /'__`\ /\ \L\ \/\ \L\.\_ \ \____ \ \__/.\_\ \/___L\ \/__/\/_/ /\____/ \_/__/ ______ /\__ _\ \/_/\ \/ ___ ___ _ __ __ __ \ \ \ / __`\ / __`\/\`'__\/\ \/\ \ \ \ \/\ \L\ \/\ \L\ \ \ \/ \ \ \_\ \ \ \_\ \____/\ \____/\ \_\ \ \____/ \/_/\/___/ \/___/ \/_/ \/___/ This patch is for the Japanese localization of NATSUME’s Mitsume ga Tooru game for the MSX home computer. It translates the game to English and Russian. The context and meaning of the original Japanese is maintained, but grammar, spelling, and expressions are adapted for English and Russian speakers. After the patch release, Armando Perez Abad added a very useful SAVE/LOAD feature and some more very cool enhancements. Please check provided by Armando SAVE/LOAD section of this readme file for more details. You can use the online IPS Rom Patcher https://www.marcrobledo.com/RomPatcher.js or any other IPS patcher tool. There are two different versions of rom that exist on the internet. Original ROM with 8K ASCII Mapper. ROM Information: - Mitsume ga Tooru. The Three-Eyed One Comes Here (1989)(Natsume)(jp).rom - CRC32: 4FACCAE0 - MD5: 2D2F5B2EA8BEA2F6DAA765EFFFCF6A4B - SHA-1: 176EC8E65A9FDBF59EDC245B9E8388CC94195DB9 - SHA-256: 8B08BA9F9B3E13CE4CCF36731D722D231477B5DDF45107949ABB89DD4A5A0168 If you don't need the SAVE/LOAD function, use the patch named "MGT-EA_.IPS". If you want the SAVE/LOAD function to be added, use the patch named "MGT-EAS.IPS". Hacked Korean version of ROM with Konami SCC Mapper. ROM Information: - Mitsume ga Tooru. The Three-Eyed One Comes Here (1989)(Natsume)(jp).rom - CRC32: 4F70C1F9 - MD5: 223BD344FE8833C2EB385C256EB7029A - SHA-1: 7341EFC039394EC159FEEBCFAA9D4A61EBF08A18 - SHA-256: 396357F4F7B4AD59B5ABBA22C88E60652265E378576B39D61B9EC58F0D479147 If you don't need SAVE/LOAD function, use patch named "MGT-EK_.IPS". If you want SAVE/LOAD function to be added, use patch named "MGT-EKS.IPS". SAVE/LOAD feature description. MITSUME GA TOORU SPECIAL SAVE/LOAD ROM V 1.1 2021 Armando Perez Abad ========================================================================= 1.- So what This is a ROM version of the 1989 NATSUME game 'Mitsume ga Tooru' with 2021 english translation (https://mitsumegatoo.ru) patch with some enhacements: [] Disk SAVE/LOAD: This is a very hard game and it may take too long to finish without any additional aid. Savestate will help you enjoy it. [] Key as TRIGGER 1 (as SPACE / Joy TRIGGER#1). [] (boot) selects a special MSX2 palette. [] switch HZ [] Saving TIPS: - Make sure you have inserted a disk and it's write-enabled. - Press . Game will stop and edges will turn RED - Maybe you want to abort. Just press . The game will resume. - When you are sure you want to save, press . - Edges will turn GREEN during saving process, returning to black when it's done and back to the game. [] Loading TIPS: - Make sure you have inserted the disk containing MITSUME.DAT file or that you are in the actual path (DOS2). - Press . Game will stop and the edges will turn BLUE. - Maybe you want to abort. Just press . The game will resume. - When you are sure you want to load, press . - Edges will turn GREEN during loading process, returning to black when it's done and back to the game (at the point you previously saved) 4.- MSX-DOS 1 No xtras needed to use the SAVE/LOAD feature under DOS1. 5.- MSX-DOS 2 You can use DOS2 and massive storage devices (LPESD, Sunrise IDE, MegaSCSI, MegaFlash...) to save/load. However, you'll have to avoid game boot and allow these devices to initialize so they are ready to use. Once you are in the actual path run the ROM (e.g. OPF /X). In order to make things easier, you can PRESS to prevent game from booting (just LPE/Megaflash users: those who own a MegaflashSCC+/MegaflashSCCSD+ please keep on reading for further info). Now a few examples while using DOS2/storage interfaces: [] MegaFlash (no game inside) - Boot your DOS2 - Go to drive and directory where the program is - OPF MITSU-ED.ROM /K4 /X - You'll be able to save/load (file MITSUME.DAT will be saved into the path where you are) [] MegaFlashSCC+ (no game inside) - Boot your DOS2 - Go to drive and directory where the program is - OPF MITSU-ED.ROM /X - You'll be able to save/load (file MITSUME.DAT will be saved into the path where you are) [] The game is already inside your flash-rom device - Turn on your MSX and keep pressed while booting if you are using a LPE or Megaflash. ** If you use MegaflashSCC+ or MegaflashSCCSD+ you must press your previously configured key to avoid boot since their software won't let you run the game if you boot with F1 mode. ** - DOS2 will run - Go to drive and directory where the program is - OPF /X (MegaFlash) or OPFX /X (MegaFlashSCC+) - You'll be able to save/load (file MITSUME.DAT will be saved into the path where you are) [] MegaFlashSCC+ and/or Nestor 2.1.0 or higher Since Nestor 2.1 you don't need skip boot to play with your massive interface device (SD card or similar). If your first device logic unit (A:) is FAT12 formatted you can avoid the previous step. The game will store the data in your A: drive as usual. 6.- ERRORS The game will crash: [] if there is NOT disk to save to or to load from [] if it tries to load and MITSUME.DAT file doesn't exist [] if it tries to save and the disk is write-protected That's why you should check this stuff yourself (disk/write-enabled/path/file). 7.- RESPONSIBILITY Use this software under your own responsibility. 8. Acknowledgements [] Mitsume Ga Tooru Translation Team: https://mitsumegatoo.ru 2021 Armando Perez Abad.