---------------------------- -- Mystery House 2 -- -- Complete English -- -- Translation -- ---------------------------- Mystery House II (1984)(Micro Cabin)(jp)[CLOAD + RUN].cas SHA-1: 14117C418F2A83D1A506A33C873E8CD252542DA7 SHA-256: 147CB4BBFE783AB6C1F2324A143F781214DB88DED5B77E39DBB9BCE907AB4270 MD-5: 381C6F13EF451D8209228430B4261E8C Apply patch with DeltaPatcher. NOTE: All text should be translated, but if you find anything untranslated, contact @UmbrellaTerms on Twitter. Historical Context: The sequel to the first Japanese graphic adventure game, Micro Cabin's Mystery House (not to be confused with Sierra's Mystery House). This is the MSX version that was released sometime in 1984 by Micro Cabin and Arrow Soft. To load game: The game will probably only work on JP MSXs. For reference, the one used to test this translation was an emulated Sony HB-75 on openMSX. If that's the one you use, at the menu go all the way down and select "BASIC" then follow the commands below: cload run Controls: Commands are separated by verbs and nouns. When the game asks you "Action?", you type in the verb then press enter. Then the game will ask you "What?", where you will type in the noun and press enter. They can only be in capital letters. EX: Action? OPEN What? DOOR Directions are controlled by the cursor/arrow keys. While not given in instructions, for people used to common commands in text adventures, there should be little problem in understanding different commands, but there are 2 that might throw people off. To drop items, the verb is CAST. There are several containers in the game, and their noun is RACK. There is also SAFE and CABINET. The rest should be able to be figured out. Max inventory is 2 items.