Wave Race 64 (USA) (Rumble Edition) A more jittery Wave Race 64 in a less oriental language! Besides famously supporting the Rumble Pak--arguably the best implementation in any N64 game--Controller Pak users can store ghosts on Time Trial courses, provided 121 pages for your pookas to possess. .: Patching :. The patch will only apply to a ROM in native byte order (big-endian). Attempting to patch something else will result in a completely unhelpful checksum error. Xdelta patches can be applied with the aptly-named xdelta patcher; use version 3.0.8 or up. Common Names Wave Race 64 (Japan) (Rev B) (Shindou Edition).n64 Wave Race 64 - Shindou Edition (J) (V1.2).n64 Original File Checksums SHA-1 445ECB4904CC0AB6B81FB415A35072E99F18B545 SHA-512 85A833F5ECA65D14BBB0FB28D79899C013CFF03959A5CA15B1705CE78B550D4297884A0E35F2BB2EE1BC27EE1628ADAFF3646CA35942EAFED3A2F19301E6D4B5 Patched File Checksums SHA-1 24C7BC1DA8385F7F12C11C8F6940BFFEF6CE8AFF SHA-512 999CE1661F8AB58C1B71733EF7590022B9142BA5B716063790FE177B465EFB0B54604551C089F062906AFA30F6E8FEC50A99158E8EFE3308BB8472C561D8C4C5 .: Notes :. This was nowhere near as straightforward as it should have been. *) Your Controller Pak save data from USA games should be compatible with Japanese versions. Through a silly oversight, the Game ID checked in English versions is Japanese (NWRJ). *) The official localization was mantained (Blue, not Pirate; Glacier Coast, not Cool Wave, etc.) and voice converted to the new format. When relevant, messages, layout, and formatting match E1. A few Japanese layout differences are retained for personal aesthetics (difficulty names aligned top, for instance). There's a fair number of newly-translated messages and a few coerced for room (~50 ghost & warning messages across the menus). Controller Pak terminology (mostly) refers to "Notes" & "Pages" now, not a more generic "data". It should be close-ish to what Nintendon't...didn't. Please don't kill the messenger. *) The original Japanese version doesn't always give prompts to insert Controller or Rumble Paks. The conditionals are a bit dubious and it doesn't seem like it's caused any major headaches in the last few decades, so this behavior remains as-is. Frankly, with a minor software change and a soldering iron there's no reason the two can't be simultaneous... *) If whatever you're using to play this runs the original game it should run this as well. If it doesn't, this won't work either. Emulators historically had problems with the Japanese title on account of how they fraud cycles & counts, resulting in a run condition where the thread that initializes EEPROM passed control to the thread that utilized EEPROM before init occurs, usually resulting in a hanging message. (-or was it a NULL msg pointer? It wouldn't run, and that's what matters.) It runs great on a real console; everything else will catch up eventually. .: Revisions :. 2023.02.28 initial release 2023.08.08 Bugfix for swapped *x10 course names. Affects stage select, records, & erase menus. -Zoinkity